D&D 5E need to know if this will work as homebrew?


log in or register to remove this ad

Mind of tempest

(he/him)advocate for 5e psionics
Maybe it becomes what it eats?

So, it tends to become aggressive around hostiles and helpful toward friendlies?
I am thinking mostly passive for feeding on emotions with a near addictive more active form as it gives both depth and darkness with a way out for more good minded players?
 

ART!

Deluxe Unhuman
any thoughts on the description and what could make it better?
Back when I was whipping up homebrew races, I noticed that the flavor text in the PHB follows this general structure:

1 short paragraph, encapsulating origins, traits, themes, relations
2 paragraphs detailing appearance and physical qualities
2 paragraphs about their perspective and attitudes
2 paragraphs about their culture, interactions, and relations
1 paragraph about why and how they go adventuring
 

not-so-newguy

I'm the Straw Man in your argument
pure fear feels too basic maybe two more as well just to mix it up some more? like hate and something more positive?
It can be any heightened state of emotion: Joy, grief, terror, arousal. The more extreme the emotion, the healthier the food.

OR

It can be a bottom feeder type like the otyugh or Zoidberg
 

Stormonu

Legend
Perhaps they consume (emotional) attachments? For example, they may consume the emotion a person attachs to a favorite book; conservative individuals will siphon off the attachment over time so the bond can rebuilt/renewed. Eventually though, the item will turn it into an ordinary object no one cares about. More selfish individuals do it over a shorter interval, or may even consume the item in question as a quick feast. Truly evil individuals may draw off or consume living individuals, causing the emotional attachments (or memory of the existence of) the individual to fade away.
 

Mind of tempest

(he/him)advocate for 5e psionics
Back when I was whipping up homebrew races, I noticed that the flavor text in the PHB follows this general structure:

1 short paragraph, encapsulating origins, traits, themes, relations
2 paragraphs detailing appearance and physical qualities
2 paragraphs about their perspective and attitudes
2 paragraphs about their culture, interactions, and relations
1 paragraph about why and how they go adventuring
helpful but will take a while to do will first need a name to help solidify the idea may be some art in the new year as well.
got at least one paragraph for appearance done so I have a start.
It can be any heightened state of emotion: Joy, grief, terror, arousal. The more extreme the emotion, the healthier the food.

OR

It can be a bottom feeder type like the otyugh or Zoidberg
Perhaps they consume (emotional) attachments? For example, they may consume the emotion a person attachs to a favorite book; conservative individuals will siphon off the attachment over time so the bond can rebuilt/renewed. Eventually though, the item will turn it into an ordinary object no one cares about. More selfish individuals do it over a shorter interval, or may even consume the item in question as a quick feast. Truly evil individuals may draw off or consume living individuals, causing the emotional attachments (or memory of the existence of) the individual to fade away.
all are interesting possibilities the trick is picking one and sticking with it.
 

Stormonu

Legend
You have "Voidlings" in the age block, was that not intended?

I ran a couple name iterations through a random monster name generator (then an obscure language in google translate) - what about the Nightdawn (P'ha-kizubar)?
 

Mind of tempest

(he/him)advocate for 5e psionics
You have "Voidlings" in the age block, was that not intended?

I ran a couple name iterations through a random monster name generator (then an obscure language in google translate) - what about the Nightdawn (P'ha-kizubar)?
yeah, that was unintentional as I said I built it out of ua and things shared with me voidling was one of the things, I altered it anyway so it is not a copy but things got leftover.
cool idea but a bit long and I have no idea how to pronounce it, I am wanting it to be at max of three syllables so it fits in better.
 


ART!

Deluxe Unhuman
any ideas on the description front as I am struggling to see what the second paragraph would even be about?
I had trouble fleshing the descriptions out, too. That paragraph structure forces you to think things through - I came up with aspects of my homebrew races that I might not have thought of because I felt I had to fill two paragraphs with their culture, interactions, and relations - but don't feel married to it. The stuff on relations could go with the "why and how they go adventuring" section, for instance. It really just depends on how much you want to hew to the format in the PHB.
 

Remove ads

Top