no it is a start literally having as many option at 1st would be a startWhich really has nothing to do with the point of making a character at tier 4 to rival the power of casters.
or build a new class that functions they way we wantWhich is why you can put those options, etc. at the subclass award levels, of which the fighter gets.
yes that is the ideaWhich must either be equally limited (e.g. spell slots) or diminish but at-will. Other wise, it isn't equal.
Yes if a player sits a draws up a wizard at level 1 and another draws a fighter at level 1 i want them equal through each tier of playLOL, then push back, because isn't that really what you want (to rival the archmages, etc.)??
so swordmasters to rival the archmage
I don't want common... no one said they want common... we are complaining that if we make martial characters we are stuck at common (less then real world humans)Examples I have seen include Hulk, demigod heroes of old, anime/manga characters which are certainly super-human (as in not common at all).
if a player sits a draws up a wizard at level 1 and another draws a fighter at level 1 i want them equal through each tier of playIf you don't want these things (which I certainly classify as superheroic, be it fantasy, sci-fi, or whatever), what, exactly, do you want?
so swordmasters to rival the archmage