I have a hard time reconciling the idea of the "grit" of level drain if it can be removed at the next city for a couple magic items. So it's a "gritty" game in the moment it happens, but then once the adventure is over and you pay some GP the grit goes away? Personally, I don't see the point.I miss it. I miss the grit of AD&D. Probably why I’m goin got go back to it. 5E and it’s hand holding (3 saves to avoid being turned to stone? Etc) just seems really odd to me.
And I guess I never had a bad experience with Level Drain. Yeah it happened but nothing a NPC Cleric at the next bag city couldn’t fix, just had to be ready to trade a magic item or 2 for the spell.
To each their own I guess... but me personally that just seems like a silly vicious circle that no character in their right mind would ever do-- go out to adventure to find treasure, but get so hurt doing it that you immediately have to spend said treasure just to fix all the problems you acquired by going out in the first place. You might as well just stay home.