D&D 5E What do you want and not want out of future settings added to 5E?


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Rogerd1

Adventurer
All look lovely but they still aren't
At the end of the day, all of them are different to standard fare DnD.
If they still don't satisfy you, then convert Age Titansgrave, or create your own mash using existing rules to get what you want.

EDIT: There is a KS which mashes Esper Genesis with fantasy to some extent.
EDIT 2: How can a superhero setting using DnD 5e not accomplish what you're after?
 

DEFCON 1

Legend
Supporter
I'mma just quote myself from these very thread just to emphasize how much I want it.


New World. New Nations. New Threats. New Gods. New Alliances. New Magic. New Conflicts. New Dungeons. New Dragons.

For a community that loves wonder, it seems so hesitant to swerve people with new things and outcomes.
Yeah they are hesitant, because you are only one person out of hundreds of thousands who has made much of an indication that they'd want it. They can't spend all that money producing a series of books to placate one single person, especially considering who knows if you actually would want and buy the setting they came up with?

How did Ghostwalk do as a new setting with new ideas for people? How did Council of Wyrms do? Al-Qadim? I'm pretty sure WotC has decades of information telling them how many people actually wanted and spent money on completely new settings, and how much money it would cost them to produce those things in their entirety. And they probably know that for the most part the former sure ain't going to generate the money to cover the latter.

I mean come on... why do you think they are producing all these Magic: The Gathering settings for D&D? It's because most of the stuff included in them has already been built, written, and designed! Their work for the RPG is more than halfway already done! They already have the world-building done, they already have NPCs, they already have paid for the art... the new stuff they have to make to finish these books off is probably less that half than what they'd have to make for any completely, entirely new setting. And with the M:tG settings they already know how many people were interested in them from the card game perspective! Now that ain't a one-for-one conversion to the RPG obviously... but it's certainly more information than they'd have from any completely new thing they'd make up.

It's all well and good to say "I want something new!" But if WotC has no way of knowing whether you'd actually back up your words with actions... they have no reason to listen to you. And instead, they'll listen to the people who are saying "We love Critical Role, and we actually bought their first Tal'Dorei setting book... we'll buy another one if you make it!" And sure enough... they did.
 

Rogerd1

Adventurer
New World. New Nations. New Threats. New Gods. New Alliances. New Magic. New Conflicts. New Dungeons. New Dragons.
For a community that loves wonder, it seems so hesitant to swerve people with new things and outcomes.
Yeah they are hesitant, because you are only one person out of hundreds of thousands who has made much of an indication that they'd want it. They can't spend all that money producing a series of books to placate one single person, especially considering who knows if you actually would want and buy the setting they came up with?
Thing is that Mini is somewhat right here. But so are you, as what kind of setting should they make? I did link to some KS above, and there are quite a few choices to pick from.

KS 5e Link: https://www.kickstarter.com/discover/advanced?ref=nav_search&term=DnD 5e

There are some of the usual suspects, where it is likely be the same kind of thing, but also some interesting science fiction settings, and a few promising new ideas. At least in my opinion. So it does not just have to be WotC doing the designing. As long as there are fresh ideas then people can pick and choose.

Heroes of the Metaverse could have been very interesting, but failed to fund. I did back that.

So the 5e choice of settings does not need to be static either. In many ways I think the DnD cosmology does not work. It is incredibly out-of-date and poorly done compared to DC comics cosmology, which has essentially taken DnD cosmology and improved upon a million times over. Yet strangely, DnD never bothered to, in the same ways the comics have.

They have had what 30 years!!!
 

DEFCON 1

Legend
Supporter
Thing is that Mini is somewhat right here. But so are you, as what kind of setting should they make? I did link to some KS above, and there are quite a few choices to pick from.

KS 5e Link: https://www.kickstarter.com/discover/advanced?ref=nav_search&term=DnD 5e

There are some of the usual suspects, where it is likely be the same kind of thing, but also some interesting science fiction settings, and a few promising new ideas. At least in my opinion. So it does not just have to be WotC doing the designing. As long as there are fresh ideas then people can pick and choose.

Heroes of the Metaverse could have been very interesting, but failed to fund. I did back that.

So the 5e choice of settings does not need to be static either. In many ways I think the DnD cosmology does not work. It is incredibly out-of-date and poorly done compared to DC comics cosmology, which has essentially taken DnD cosmology and improved upon a million times over. Yet strangely, DnD never bothered to, in the same ways the comics have.

They have had what 30 years!!!
If we're adding in 3rd party producers, then yes, absolutely! I think they are 100% the people who should be producing these "out-there" settings that Minigiant seems to be advocating for. They have less staff to need to pay and thus have lower margins for profit, and they also are less likely to get dumped on by the gaming populace by the quality of art and maps they have (because people tend to be more forgiving of smaller publishers like that). So if anyone wants a non-Realmsian campaign setting to use... going to look outside of WotC is the way to go.

As far as the cosmology thing though? That's one of those things that WotC knows they need to include because of traditions, but that most of their players rarely use or care about (like high-level gaming.) So they have no need to radically revamp their cosmology, because those players (such as yourself) who think it's trash have your own ideas of what it should look like. And thus you're better off just making up your own exactly how you want it, rather than waiting for WotC to guess what it is you want and hopefully make their revamp work for you.
 

Rogerd1

Adventurer
As far as the cosmology thing though? That's one of those things that WotC knows they need to include because of traditions, but that most of their players rarely use or care about (like high-level gaming.) So they have no need to radically revamp their cosmology, because those players (such as yourself) who think it's trash have your own ideas of what it should look like. And thus you're better off just making up your own exactly how you want it, rather than waiting for WotC to guess what it is you want and hopefully make their revamp work for you.
Sort of.....thing is though things need to change irrespective of tradition otherwise how will it evolve surely?

Would it not be better to have a cosmology book, with some detail on how they envision each one working such that is makes sense.

Otherwise how can an epic level character challenge a god that is worshipped by the multiverse? Look at DC, they rationalised how their gods work, each one having a splinter in each universe, such that they can be combined as Darkseid has recently done.

Would that not be better than what we have? Just a counterpoint, not saying you're wrong.
 

DEFCON 1

Legend
Supporter
Sort of.....thing is though things need to change irrespective of tradition otherwise how will it evolve surely?

Would it not be better to have a cosmology book, with some detail on how they envision each one working such that is makes sense.

Otherwise how can an epic level character challenge a god that is worshipped by the multiverse? Look at DC, they rationalised how their gods work, each one having a splinter in each universe, such that they can be combined as Darkseid has recently done.

Would that not be better than what we have? Just a counterpoint, not saying you're wrong.
You don't need WotC's ideas to run your game for that. If that's a story you want to run at your table, you can do that right now.

Your campaign cannot and will not ever affect WotC's storytelling on the whole. So there's no reason for WotC to "evolve" theirs to give you the impression that you could.
 


Undrave

Legend
Making new abilities that are both variants of "I hit it with my sword" and also interesting, fun, and meaningful additions to the game is hard!

Cranking out another 20 to 30 spells that seem like they could be useful in some situations is easy.

It's not that people are super obsessed with spellcasters. It's just what produces the most content for the least effort.

Ah! that's true. Spells in DnD are just "You see that rule? Well screw that rule!" or are simply a way to trade a plot coupon to remove an obstacle. "Obstacle B is blocking your path." "Can I use Plot Coupon 1 to remove it?" "No, but if you want Plot Coupon 2 it'll work." "Okay, here is my coupon." "Obstacle B is gone."

In many ways I think the DnD cosmology does not work. It is incredibly out-of-date and poorly done compared to DC comics cosmology, which has essentially taken DnD cosmology and improved upon a million times over. Yet strangely, DnD never bothered to, in the same ways the comics have.
They did improve on it, in 4e...
 

Rogerd1

Adventurer
You don't need WotC's ideas to run your game for that. If that's a story you want to run at your table, you can do that right now.

Your campaign cannot and will not ever affect WotC's storytelling on the whole. So there's no reason for WotC to "evolve" theirs to give you the impression that you could.
1. I know that, and we all do that to some degree I guess.
2. This was more aimed at the fact that their cosmology - hence the need to expand upon it.

They did improve on it, in 4e...
Yes they did, it even resembled Champions: Mystic World in many ways on that score. Although the latter was much better. I highly recommend that Champions supplement by the way as it also expands upon the cosmology from Gurps Cabal too.
 

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