Bedrockgames
I post in the voice of Christopher Walken
That comparison makes no sense: werewolves coming from Europe and doing bad things wouldn't make them a commentary on the evils of Europeans. If they actually reflected stereotypes of Europeans, then maybe that would hold, but I don't even know what that would look like. The point of the critique of Efreets is that they reflect a bunch of outdated and bad stereotypes of Arab culture. That's not propaganda, that's being able to observe reality.
I think there are maybe two different points being made in this thread. My understanding is the first point is it is a problem to have a monster with cultural features from a culture that isn't in the game because that then becomes a stand in for the culture itself. That any traits the genie has, would therefore have to be a commentary on arabs. This seems very different from the point you are making which would be, regardless of whether there is an arabic culture in the setting, it is going to be an issue if your genies embody negative stereotypes of Arabs. That is a more involved discussion. I think where we might disagree is on the layers aspect (i.e. whether something is truly being used as a negative stereotype or just superficially seems to be, or when viewed through a certain lens, like Said's Orientalism, appears to be). The latter is a topic probably best served in another thread. Because I think it is much broader and larger than what the OP seemed to be saying.