D&D 5E What Do You Think Is Essential in a Bare-Bones Character Sheet?

What elements of a character sheet are essential to playing the game?

  • Name

    Votes: 28 80.0%
  • Class

    Votes: 28 80.0%
  • Subclass

    Votes: 24 68.6%
  • Level

    Votes: 29 82.9%
  • XP

    Votes: 17 48.6%
  • Proficiency Bonus

    Votes: 19 54.3%
  • Abilities - Scores

    Votes: 24 68.6%
  • Abilities - Modifier

    Votes: 23 65.7%
  • Race

    Votes: 28 80.0%
  • Alignment

    Votes: 11 31.4%
  • Vitals - Age

    Votes: 1 2.9%
  • Vitals - Sex

    Votes: 1 2.9%
  • Vitals - Size

    Votes: 3 8.6%
  • Vitals - Height

    Votes: 0 0.0%
  • Vitals - Weight

    Votes: 0 0.0%
  • Vitals - Skin Color

    Votes: 0 0.0%
  • Vitals - Eye Color

    Votes: 0 0.0%
  • Vitals - Hair Color

    Votes: 0 0.0%
  • Senses

    Votes: 19 54.3%
  • Speed

    Votes: 25 71.4%
  • Racial Traits

    Votes: 21 60.0%
  • Background

    Votes: 17 48.6%
  • Background Feature

    Votes: 15 42.9%
  • Personality Trait

    Votes: 3 8.6%
  • Ideal

    Votes: 3 8.6%
  • Bond

    Votes: 3 8.6%
  • Flaw

    Votes: 3 8.6%
  • Inspiration

    Votes: 5 14.3%
  • Armor Class

    Votes: 29 82.9%
  • Protections

    Votes: 14 40.0%
  • Saving Throws

    Votes: 29 82.9%
  • Advantages

    Votes: 13 37.1%
  • Resistances

    Votes: 21 60.0%
  • Immunities

    Votes: 21 60.0%
  • Maximum HP

    Votes: 27 77.1%
  • Current HP

    Votes: 21 60.0%
  • Temporary HP

    Votes: 13 37.1%
  • Hit Dice

    Votes: 25 71.4%
  • Spent Hit Dice

    Votes: 13 37.1%
  • Exhaustion Level

    Votes: 8 22.9%
  • Death Saves

    Votes: 10 28.6%
  • Combat Features

    Votes: 16 45.7%
  • Weapons - Attack

    Votes: 23 65.7%
  • Weapons - Damage

    Votes: 23 65.7%
  • Weapons - Range

    Votes: 19 54.3%
  • Weapons - Weight

    Votes: 7 20.0%
  • Weapons - Notes

    Votes: 8 22.9%
  • Proficiencies - Armor

    Votes: 12 34.3%
  • Proficiencies - Weapons

    Votes: 12 34.3%
  • Proficiencies - Languages

    Votes: 19 54.3%
  • Proficiencies - Skills

    Votes: 26 74.3%
  • Proficiencies - Tools

    Votes: 24 68.6%
  • Passive Scores

    Votes: 8 22.9%
  • Class Features

    Votes: 25 71.4%
  • Feats

    Votes: 25 71.4%
  • Spellcasting Ability

    Votes: 19 54.3%
  • Spell Attack

    Votes: 22 62.9%
  • Spell Save DC

    Votes: 23 65.7%
  • Spell Slots (or Points)

    Votes: 23 65.7%
  • Cantrips

    Votes: 24 68.6%
  • Known/ Prepared Spells

    Votes: 24 68.6%
  • Equipment

    Votes: 21 60.0%
  • Encumbrance

    Votes: 5 14.3%
  • Treasure (and Magic Items)

    Votes: 17 48.6%
  • Other. Please explain in your response.

    Votes: 5 14.3%

Rune

Once A Fool
This poll leaves off the most important part of any character sheet: a place to draw the character portrait (or just doodle instead of stacking dice).
 

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Rune

Once A Fool
Here’s a stripped-down character sheet I did a few years back. It’s great until higher levels.

974E161B-44CF-4FF9-A445-29F168CE7A85.jpeg
 

If your goal is to make it as simple as possible for the player, I think you can make things a lot easier by using class-specific sheets. Most clutter is space for stuff you don't use with this character: nonproficient skills, spells for non-casters, feats for featless games, etc.

A champion fighter needs a fairly small sheet if you're making the sheet with them in mind. A tome warlock needs a way to quickly reference all of their spells, rituals, and invocations - it's going to be a longer sheet because it's a more complex character.
 


Charlaquin

Goblin Queen (She/Her/Hers)
To clarify, you're arguing for a sheet to purely track down session ephemera (like hit points lost, spells used, etc), and keeping the rest of your build in the head? I can definitely see that; I can generally play my character without a reference sheet (with the exception of tracking spells for high level casters) for exactly the reasons you mention.

I suppose you could just tell/email the DM your level-up choices if the DM is uncomfortable with you playing something they can't see.
Sort of. I’m less advocating for actually playing that way, and more arguing that it would be reasonably possible, whereas the inverse of playing with a character sheet that only recorded your build decisions and keeping session ephemera in your head would not be; therefore, I think session ephemera is the more important thing for a character sheet to provide space for.
 

DND_Reborn

The High Aldwin
Here's a draft for a stat-block style sheet. As you can see, the biggest issue if you want to include all or most of the features PCs get, that ends up being almost the entire sheet:

1642109371825.png


And I am sure I still missed things... (like I didn't include her tool proficiencies the PC has).
 

I'm designing a new character sheet for 5E and I got to thinking about what elements are really essential to playing. I thought it might be fun to also design a bare-bones character sheet.

So, what do you think? Choose any or all that you feel are essential to playing.

Note: Some items are pretty commonsense, but I am including them in the list just to be complete.
If you are looking for bare bones, get some lined paper and run a scenario with five characters. You'll find out what is necessary and what's optional quickly. Rewrite it with a level up to let connected information reposition next to each other on the sheet.

And to be clear, I say this with no snark whatsoever. If you have a sheet that takes effort to create you will find the least energetic / simplest sheet you can have.
 


Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Here's a draft for a stat-block style sheet. As you can see, the biggest issue if you want to include all or most of the features PCs get, that ends up being almost the entire sheet:

View attachment 149882

And I am sure I still missed things... (like I didn't include her tool proficiencies the PC has).
Yep, this is exactly how I do it for my players. I usually list their proficiencies with tools in the skill list and put their armor/weapon prof in their trait section.

Its not too big. Should you print it now (I usually use the large template instead of the 2 columns one), it would be probably the size of 1/2 a sheet of paper, maybe less. Maybe Warlocks and Artificers would be bigger because of their Invocations/Infusions?

EDIT: that also depends on your eyesight. The one you posted is overly large for my needs, but some of my players would indeed require a larger print size.
 

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