D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

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I'm very curious what the new lore for the goblinoids will be in the revised Monster Manual. Hobgoblins especially seem like they'll be getting an overhaul.

I'm curious if the kobold PC write-up reflects the changes to kobolds in general or if it's only for PCs. Have kobolds in general gone from being timid and reliant on traps to proud mini-Dragonborn, or are PCs the exception to the norm?

As a DM I'd personally keep the mechanics for Draconic Roar but allow a player to choose between the Grovel, Cower, and Beg and Draconic Roar flavor text for their own PC. A kobold fighter might use Draconic Roar, while a kobold rogue might use Grovel, Cower, and Beg.
 



Goblinoids are Fey now?

Wow this game has severely lost its way.
IIRC the D&D Next monster info stated that goblinoids were from the Feywild originally, but that was reversed in the Monster Manual. I feel like goblins and bugbears at least make sense as fey (the former as gremlin-like creatures and the latter as bogeymen), but hobgoblins are a bit of a headscratcher.
 

Overall I'm fine with these changes.

My biggest gripe is that humans in particular have been completely shafted by these changes plus Tasha's. I just don't see a reason to choose human anymore.

Also, I'm really starting to hate darkvision.

I like most of these changes overall. I'm especially intrigued by goblinoids now having an explicit fey connection. I'm curious on how that will be expanded on in the future.

Orcs getting Relentless Endurance. Hmm, does anyone want to put money on whether or not orcs will replace half-orcs as a race option in the 2024 edition?

I would be surprised if Half-Orcs survive the next revision. They don't add a huge amount to the game if orcs are as free willed as everyone else.

Half-Elves... I think they're a bit more likely to remain, but probably only because they appear in many more stories (Tolkien and Dragonlance, mainly).

Goblinoids are Fey now?

Wow this game has severely lost its way.

If anything, goblins being fey is going back to the source material. Redcaps have always been goblins and fairies. The erlking is variously portrayed as a goblin, and elf, and a fairy, and it's from a time when those meant basically the same thing. So, maybe not so much lost it's way as found it's way back to it.

It's not like the goblins in D&D are particularly well developed or differentiated from the other "1e humanoid" enemies. Now, if they made kobolds and goblins the same -- they have the same root word and share many of the same stories -- then I might agree with you because WotC have taken Kobolds into a unique and interesting path.
 




el-remmen

Moderator Emeritus
Changes for the sake of changes

I don't know about that. I think I understand why most of these changes were made, but I still severely dislike a lot of these changes. I like short rest recharge powers, for example - and everyone knows how I feel about everyone moving the same speed.
 

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