D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books...

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

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Reynard

Legend
Does the half-orc-shaped guy spends his day at a computer doing coding versus a halfling-shaped person who weightlifts?
Ultimately "strength" (as it is measured by physical lifting power as well as the application of force in toher ways, including running and swimming speed) is a function of a huge number of physiological components, including hormones and skeletal structure and limb length and more. The people that want a more "simulationist" view of strength are totally right in suggesting that a half orc is going to be stronger than a halfling, certainly on average and absolutely when you are talking about peak performance. It is a little fuzzier with other stats because even more than strength they are so abstract as to be hard to identify with any real world "stats", but physical strength is one the things we measure. A lot. One thing you will see in weightlifting records is that the bigger the person, the higher the record.

Now, like I said upthread, this sort of simulation is kind of silly in 5E since everything is so abstract and things like stat bonuses are measurements in the gameplay, not the fiction. But it is not unreasonable for this particular line of argument to persist.
 

I think this is a projection of concerns you have, rather than real thing. I'm sure there's a bit of that in the mix, but you've made no clear case that it's the main thrust here.
Not here. But it definitely was a major argument in ASI threads around the release of Tasha's.

You seem to be resorting to a lot of "whataboutery", and the trouble is, you can't do that and also say "different editions are different" and so on.
Pick what? I am talking about 5e, mostly. I'm not some grognard that is in love with old editions of D&D, they were mostly incoherent rubbish.

You need to pick one. It's also not clear Vulcans are "smarter" than humans. They constantly, like absolutely constantly get outsmarted by humans. It's more like, Vulcans think they're smarter than humans, which isn't the same thing.
They absolutely are smarter in the sense D&D intelligence measures. i.e. memory and reasoning. They may not do so well in lateral thinking and creativity, but that's not what we're talking about.

Re: gnomes, yeah, I agree, it's the negative stuff and limits that tend to the problem with mental stats. Especially when combined with races which D&D has a history of combining with unfortunate racial stereotypes. But not just those - really generally having a lot of fixed mental stat mods doesn't feel great.
I fully agree that this is an area where one should be particularly careful. But as gnomes show, it is not impossible to do in non-offensive way.

Okay, but it's literally you who is conflating them, and then claiming others are - that's projection. You haven't made any clear case that others are "conflating" them. You'd need to actually argue that specifically and explain the mechanisms, rather than making the assumption it's "obvious".
Complaints about 'biological essentialism' were a a huge thing in the threads around Tashas'. I am definitely not making this up. But I am also not particularly interested in relitigating that, and if you don't think that it is a sensible angle, then great!

As for "outside this matter", no, that's an irrational and illogical claim. D&D has been far more consistent on stats mattering to classes than to races having consistent stats or stats meaning consistent things. That's not likely to change any time soon. And in D&D, the main place you get stat modifiers from is race.

If that wasn't the case, if race was just one of many stat modifiers, I don't think the discussion would be as centered on it, though I do think we'd see a lot of the same changes to verbiage and probably a move away from physical mental stat mods at the least.
You got max +2 from race, so one point of modifier. With point buy you get a stat from eight to 15, that's going from -1 to +2 modifier, so four points of modifiers. So that that's main source of modifiers, not the race. And where those points go is basically dictated by the class, especially for the main stat.

What does it say on the tin?
Don't you have a PHB?

Every edition has different things written on the tin. And why not complain about 3E, which is where this issue originates?
Why I don't complain about ancient and irrelevant edition I don't play and never intend to? That certainly is a mystery!

This is a funny argument, because virtually every RPG with this kind of stats is susceptible to it, and certainly every edition of D&D is. Wisdom is easily the worst stat in D&D by this standard, because it's pretty much never measured Wisdom.
The rules tell you what it measures.

Sacred cows is why. That's really the only major reason.
Sure. Buti if mechanic cannot be deleted, then it should actually function sensibly. So if ability scores are to remain, they should actually mean something.

We could! The main reason D&D doesn't is because D&D likes balance. Allowing the ASI flexibility doesn't significantly impact balance. In fact, it impacts balance LESS than fixed ASIs, because you can actually more easily predict the stat values of characters of a specific class. So I think that's a pretty clear answer, and you probably need to accept that.
So you think splats like races and classes only exist for balance reason? I don't buy that. They're thematic archetypes with rules that support those themes. And that's how it should be.

That idea was abandoned in, at latest, 3E. You're basically pulling a dead horse through the streets at this point. And I would argue with some stats, it's never meant anything concrete (esp. Wisdom again).
My 5e PHB relatively clearly tells what the ability scores measure. Seems coherent enough.
 

Cadence

Legend
Supporter
dndspecies-gif.117829


@Crimson Longinus, a difficulty is, there are reallife humans whose bodytypes resembles each one of these. Effectively, all of these "species" are human.

There are humans that live to almost a millenia, have darkvision beyond an owl, and the ones around 3' tall have over 3 x the strength per pound as the ones at 6'?!? :)

But seriously, it would be interesting to see what an Olympic sport simulation (weightlifting, swimming, running) would look like in terms of a bunch of physical measurements and amount of training done. (And then have versions for different decades of real life). Also seriously, I don't want D&D to go down that route and am glad various 1e-isms are gone.

As I've stated before, I think the easiest fix if everything is equal between PCs in terms of abilities is to just show that in the PhB illustrations. Have a halfling holding its own arm wrestling a Goliath. Have a Dwarf racing an Elf, Half-orc campaigning on even terms vs an Elf, Dwarf studying magic in even terms with a Gnome, etc... If the pictures set the theme (instead of Tolkien or leaving it to the reader to imagine it), then their is nothing for the rules to cause cognitive dissonance with.
 

billd91

Not your screen monkey (he/him)
Does the half-orc-shaped guy spends his day at a computer doing coding versus a halfling-shaped person who weightlifts?
There are outliers in every population - that's why the stats are on a distribution that approximates a normal curve. But if they were both active the same amount and led a similar lifestyle of work and activity (ie were about the same point on the curve), but one were twice the size of the other, which would you expect to be able to be able to tote around more weight or be able to apply more force to a task? That's why the ASI difference is appropriate.
 

Reynard

Legend
But seriously, it would be interesting to see what an Olympic sport simulation (weightlifting, swimming, running) would look like in terms of a bunch of physical measurements and amount of training done.
The short version in power lifting is that bigger=stronger. Not to say there aren't smaller strong people. There is a dwarf power lifter who can squat 750 pounds, but that is not near the world records for the highest weight class.
 

The halfling is a human with lower Strength, the orc is a human with higher Strength.

Then there is no reason an orc should ever be stronger than a strong human. And there is no reason that a halfling should ever be weaker than a weak human. So, ability modifiers wouldnt exist.
What you omit here is that by this logic a halfling (equated to a weak human) should definitely never be as strong as a strong human. So ability modifiers should exist.

However, if we are actually talking about nonhuman species with different muscle and skeletal forms, then the halfling can be extremely strong. And an orc can be weak. So, ability modifiers also wouldnt exist.
This in theory could be the case in the sense that it is fantasy so anything goes. But ultimately it is ludicrous that across dozens of wildly differently sized and shaped species they all would just happen to have the exact same range of capabilities.
 
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Cadence

Legend
Supporter
Disclaimer: This tangent started explicitly as something for an Olympic simulation game and I don't want D&D to go anywhere near it.

The short version in power lifting is that bigger=stronger. Not to say there aren't smaller strong people. There is a dwarf power lifter who can squat 750 pounds, but that is not near the world records for the highest weight class.
I would also not be surprised if the extremes in gymnastics, sprinting, marathon, and weightlifting all had very different body types (and would not be near the top in the other events) and would differ from the folks with competitive scores in all the events in the dec/heptathalon.
 
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As I've said before, we're not talking about species, we're talking about individual members of a species. It's unrealistic to say that this one gnome can't be freakishly strong.
Are there individual freakishly strong wolves that are as strong as the strongest bears?

Those are very specific settings with very specific in-universe biologies (and I should note that Wookieepedia says "Despite their small size, Ewoks were physically strong enough to overpower combat-trained humans"). D&D doesn't have a specific universe, and any official settings are built on the D&D chassis. My D&D setting my have supernaturally strong halflings, or uncannily intelligent orcs, even if yours doesn't.
So why we have any fixed rules for species then? Certainly that same logic equally applies to elven trance or halfling luck or whatever?
 

Different editions are different. This is not surprising. Also, that any limit (lower than for bigger species, right?) existed for halflings, implies that verisimilitude was at least attempted. Also, that the things were not done perfectly, is not an excuse for doing them even more shoddily.
But I think if you are going to defend a mechanic based on verisimilitude, you need to make a coherent argument for why it actually simulates the thing it is trying to simulate. Saying, "there was an attempt," doesn't really mean much if the attempt doesn't produce the desired result. Personally, I can't get too bothered about fixed vs floating racial asi when the former never really did what it claimed to do.

Call of Cthulhu, fwiw, handles the issue of size better, namely by having a size stat.
 

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