DollarD
Long-time Lurker
I've been in a campaign where rolling had bit discrepancies between different players characters, and although they didn't complain, it was obvious some players were more in the spotlight due to increased skill checks and generally better performance in combat. I was someone who didn't roll a single score below 10, with a 17 in there, and by the end, I started to feel bad about taking the spotlight quite a lot, compared to another player who had nothing above 14, and two scores below 10.
When I DM'd my first campaign, though, I didn't want that to happen, so I have everyone point-buy. Sigh. Turns out that's a good way to get a bunch of characters with 15, 15, 15, 8, 8, 8 stats. And a party with 4 players with 8 INT, one with 10 INT, and no one with proficiency in Investigation. Players often choose to optimize themselves, rather than the party, if not prodded to do so.
We tried a few of the other methods, but they all seem to come down to players either trying to optimize effectiveness, or trying to optimize away weaknesses, and then suffer for their choices.
No one wanted to pick the standard array, since they always feel like they can do better with point-buy, or rolling. At least, until they've rolled.
So I tried my own hand with it, and devised an array from various sources that no player is unhappy with, or even want to consider rolling to try and get better.
Heroic Array: 17, 15, 13, 12, 10, 8
Players seem happy, and I've seen different behaviours from players, as with the 17, they still need to spend an ASI even after racial modifier to get it up to 20, or use a feat. Some choose to take a full feat instead, as they feel their characters don't need to full 20 in an ASI yet. Their 'dump' stats are differently organised, leaving fewer holes in terms of skills. And they certainly feel heroic.
With the lower stats even, and the higher stats uneven, ASI's vs Feats become more competitive, I dare say. You can shore up a weakness with a measurable impact via ASI, or use a half-feat to enhance a strong ASI etc.
It might not be everyone's cup of tea, but it's been working for me. Even if I do add a 1 - 3 levels / characters to the party's CR depending on how difficult I want a combat to be.
When I DM'd my first campaign, though, I didn't want that to happen, so I have everyone point-buy. Sigh. Turns out that's a good way to get a bunch of characters with 15, 15, 15, 8, 8, 8 stats. And a party with 4 players with 8 INT, one with 10 INT, and no one with proficiency in Investigation. Players often choose to optimize themselves, rather than the party, if not prodded to do so.
We tried a few of the other methods, but they all seem to come down to players either trying to optimize effectiveness, or trying to optimize away weaknesses, and then suffer for their choices.
No one wanted to pick the standard array, since they always feel like they can do better with point-buy, or rolling. At least, until they've rolled.
So I tried my own hand with it, and devised an array from various sources that no player is unhappy with, or even want to consider rolling to try and get better.
Heroic Array: 17, 15, 13, 12, 10, 8
Players seem happy, and I've seen different behaviours from players, as with the 17, they still need to spend an ASI even after racial modifier to get it up to 20, or use a feat. Some choose to take a full feat instead, as they feel their characters don't need to full 20 in an ASI yet. Their 'dump' stats are differently organised, leaving fewer holes in terms of skills. And they certainly feel heroic.
With the lower stats even, and the higher stats uneven, ASI's vs Feats become more competitive, I dare say. You can shore up a weakness with a measurable impact via ASI, or use a half-feat to enhance a strong ASI etc.
It might not be everyone's cup of tea, but it's been working for me. Even if I do add a 1 - 3 levels / characters to the party's CR depending on how difficult I want a combat to be.
