Sacrosanct
Legend
The ability to reach higher levels. At least in AD&Dnot withstanding 4e, did humans ever have anything? or is it the lack of special abilities?
The ability to reach higher levels. At least in AD&Dnot withstanding 4e, did humans ever have anything? or is it the lack of special abilities?
The fact that the game was only grudgingly letting you play the others and punished you whenever it got the chance for the offense of not playing the Right Race.not withstanding 4e, did humans ever have anything? or is it the lack of special abilities?
I don't agree with that. While I don't think you have to build them the same(see my earlier posts), I do think that what one can learn to do, the other can learn to do. The reason for that is in the game world there are no PCs and NPCs. There are just people. PC and NPC are simply tags for the players to differentiate which people in the game world belong to which players. The PCs belong to the Players(capital P player) and the NPCs belong to the player who is DMing. Since there is no in-world differentiation between the two, what one can learn to do or acquire the ability to do, it's possible for the other as well. That's the internal consistency.That is not really setting consistency though. It is a meta restriction that has no place in a living world.
Er, have you SEEN the videos of what goes on in sessions of the House of Lords?A human who was raised by apes tends to look a bit different than one who grew up as an English Lord![]()
I just want to point out that most templates in 3e modified one race into another. This is also what 3e says of templates.Lord Soth was human before he became a death knight, and this should be reflected in what he is now. Although they complicated things quite a bit, the 3e templates were good for this, undeath was just a template that was applied to a character, and the original race was not forgotten. 5e has almost done away with templates, but for story reasons I will never consider things like undeath or lycanthropy to be a change of race. You can consider it a change of race in game terms depending on the edition that you are playing and its jargon, but 5e does not have jargon anyway.![]()
Everyone in my game has a proficiency at whatever their trade is, on an open-ended d10. A "master merchant" would at minimum be a 9, so if it came to a roll (which it likely wouldn't if freeform role-play could carry the situation) I'd roll a d10 and try to get 9 or less.
One, I let players run their own henches.
Two, henches very often end up graduating to become full PCs in their own right if-when the boss retires or is killed or if the player simply finds the hench more interesting/fun to play than the boss. Three, the only difference betwene a hench and a boss is level; henches are classed and levelled adventuring characters.
Note that I'm not talking about basic hirelings here e.g. the commoners a party might hire to look after their horses while the party's up in the mountains for a week. I'm talking about adventuring henches. I'm not sure offhand whether 5e even supports the concept (I think it does) but you'd have seen it in 3e as the "cohort" that came with the Leadership feat or in 1e where henches were an assumed fact of adventuring life.
As most of this bodyguard's uniqueness is coming from his personality, which can be played out in person at the table, mechanics aren't required.
"Templates: Both intelligent and nonintelligent creatures with an unusual heritage (such as draconic or fiendish blood) or an inflicted change in their essential nature (undeath or lycanthropy) may be modified with a template."
A change in their essential nature is effectively a race change. While they may "technically" be the original race, they really are not.
Okay I will bite. Lets take uncanny dodge and +1d6 sneak attack (both rogue coded class features).
I am a fighter who just hit 6th level. I say I am going to train with my buddy the rogue (who also just hit 6th level) in how he 'rolls with blows' and how he 'places attacks to do more damage'. now as a warrior by flavor I should already be better at both than this pick pocket... but since he can talk 1/2 damage with a reaction and deal +3d6 damage on 1 blow, how do you handle this 'down time training'?
Now I say this knowing that in 2e we used to just make stuff up and I had wizards with wildshape, and fighters with single use spells... but that was longer ago then some players have been alive.
Cool. I didn't say it was an actual change to race in that post. I said it was essentially a new race(which means basically yes, while technically no), and I'm right. A substantial change to the essential nature of a creature is a fundamental change to what they are(race).Huh, no. 3e had a very clear game jargon, a race is a race, and "essential nature" is not a race.
OK, to be clear, we are talking about adding uncanny dodge and sneak attack (1d6) to the fighter?Okay I will bite. Lets take uncanny dodge and +1d6 sneak attack (both rogue coded class features).
I am a fighter who just hit 6th level. I say I am going to train with my buddy the rogue (who also just hit 6th level) in how he 'rolls with blows' and how he 'places attacks to do more damage'. now as a warrior by flavor I should already be better at both than this pick pocket... but since he can talk 1/2 damage with a reaction and deal +3d6 damage on 1 blow, how do you handle this 'down time training'?
Now I say this knowing that in 2e we used to just make stuff up and I had wizards with wildshape, and fighters with single use spells... but that was longer ago then some players have been alive.