D&D 5E Epic Monsters: Bunyip

Oi Epic Monsters is headed back down under to take a gander at a mythological creature from the Outback, a mysterious beast of which little is definitively known: the bunyip!

Oi Epic Monsters is headed back down under to take a gander at a mythological creature from the Outback, a mysterious beast of which little is definitively known: the bunyip!

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The name of the bunyip (also referred to at times as kine pratie or katen-pai) is translated by Aboriginal Australians today as "devil" or "evil spirit", and modern scholars think it has a connection to Bunjil, "a mythic 'Great Man' who made the mountains and rivers and man and all the animals." The Sydney Gazette was the first publication to use the word in 1812 describing it as "a large black animal like a seal, with a terrible voice which creates terror.” Within four decades in Australia (which has a river and town named Bunyip) it became synonymous for imposter, pretender, and humbug (including “bunyip aristocracy” for aspiring aristocrats).

What exactly the creature is, however, is an altogether different conundrum. George French Angus concluded that it is a "water spirit" from the Moorundi people of the Murray River "much dreaded by them...they have some difficulty describing it. Its most usual form...is said to be that of an enormous starfish." Not what you think of with these right? The Australasian newspaper in 1851 printed about an outline of a creature called the “Challicum bunyip” etched into the bank of Fiery Creek in Victoria (though it no longer exists), and in 1878 Robert Brough Smyth spent 10 pages of Aborigines of Victoria to ultimately say, "in truth little is known...respecting its form, covering or habits; they [Aboriginals] appear to have been in such dread of it as to have been unable to take note of its characteristics.”

Sightings of bunyips are typically one of two general types, with a slight majority claiming to have seen creatures like seals (4 to 6 feet in length with dark-haired coats, large ears, whiskers, and no tail) and a small minority talking instead of long-necked small-headed beasts (5 to 15 feet long, a similar coat and ears, small tusks, horse- or emu-like head, a 3-foot maned neck, and a tail like a horse). What’s not really disputed is that they are amphibious nocturnal predators of lakes, rivers, swamps that can swim very quickly and unleash a terrifying roar.

The myth of the bunyip is thought to be from seals that traveled long distances inland via waterways because of physical similarities "the smooth fur, prominent 'apricot' eyes, and the bellowing cry are characteristic of the seal", but that’s not the only theory. Dr. George Bennet of the Australian Museum posited in 1871 that the bunyip might be a cultural memory of extinct marsupials like the diprotodon, nototherium, palorchestes, or zygomaturus (maybe, paleontologist Pat Vickers-Rich and geologist Neil Archbold claimed in the 1990s, because of discovered prehistoric bones or the last specimens of the species). There are other lines of thought too, ranging from distorted remembering of interactions with deadly giant cassowary birds to the Australasian bittern which has a male breeding call described as a low-pitched boom, giving it the nickname the bunyip bird to conflations with European myths (like the Irish Púca.


Design Notes: There’s a temptation to make this some sort of shapeshifting monster but instead we’ll try to stick to the most physically imposing option: an enormous dog- and seal-like creature. It’s got an unforgiving attack array and the Terrifying Howl, though outside of the water it’s a pretty slow pursuer. Wait until an adventurer is near the water and let them have a taste of that vicious bite, dragging the victim down beneath the water. Let’s take a look at the numbers! The DMG landed at 8.33 and the Blog of Holding at 8.5, giving us a pretty dangerous animal with a confident CR of 8.


Bunyip
Huge beast, unaligned
Armor Class 14 (natural armor)
Hit Points 150 (12d12+72)
Speed 20 ft., swim 50 ft.

STR
DEX
CON
INT
WIS
CHA
23 (+6)​
15 (+2)​
22 (+6)​
3 (–4)​
12 (+1)​
8 (–1)​

Saving Throws Dex +5, Wis +4
Skills Athletics +9, Perception +7, Stealth +8, Survival +4
Damage Resistances cold, thunder
Senses darkvision 120 ft., passive Perception 17
Languages
Challenge 8 (3,900 XP)

Brave. The bunyip has advantage on saving throws against being frightened.

Hold Breath. The bunyip can hold its breath for 1 hour.

Keen Hearing and Smell. The bunyip has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Terrifying Howl. The bunyip can use a bonus action to unleash a terrifying howl. Each creature of its choice within 120 feet of the bunyip that is able to both see and hear it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the bunyip’s Frightful Howl for the next 24 hours.


ACTIONS
Multiattack. The bunyip attacks once with its bite and twice with its slam.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the bunyip can't bite another target.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage.
 

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Mike Myler

Mike Myler

Not sure the bunyip was ever really a Dreamtime creature though was it? I always understood Dreamtime as a sort of mythic/allegorical past that was populated with moral fables and explanations of how animals, stars etc came to be and why things were the way they were. The bunyip, as I understood it, had a much more physical presence in the here and now (assuming its entire existence wasn't just an example of the sort of deadpan legpulling that is such a feature of indigenous humour...)

I really hope someone knowledgable and respectful does some sort of indigenous Australian D&D sourcebook at some point. I don't the subject has ever been addressed seriously at all, even at the height of the d20 glut, and there's some great material out there. The nargun, the quinkans, the yara-ma-yah-who, the ngayurnangalku etc. Not to mention all the relatively recently extinct megafauna, from megalania to livyatan to thylacaleo, quinkana (yes, named after quinkans) and meiolania.
 

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Mecheon

Sacabambaspis
The bunyip, as I understood it, had a much more physical presence in the here and now (assuming its entire existence wasn't just an example of the sort of deadpan legpulling that is such a feature of indigenous humour...)
Gotta remember that the Bunyip as we know it today is a mash-up hybrid from thousands of tales of water monsters, with a single name coming from a group in Victoria.

I heard a podcast a while back that gave a pretty good origin story for both the original bunyip, and how its tale got so muddled over time. The original Bunyip story seems to have been a tale of a creature swimming up the Murray river, attacking a man, and subsequentially being killed and buried, the grave being noted as a sacred spot and visited to make sure it wouldn't come back and try that again. We even have pictures of that grave, which has unfortunately been lost to time. There's a very good chance (As in, on the grave there's a picture of one) that this proto-bunyip was a seal of some description, especially given as seals do occaisonally swim up the Murray, are known for roaring (Like the bunyip), and the group this happened to were completely interior, they would have never encountered seals at all. That tale then spread to neighbouring tribes that didn't have the context, so, it got new names. The story slowly morphs.

Then more folks come along, hear one thing, assume its all the same, and start calling every tale of a river monster a Bunyip.
 

Casimir Liber

Adventurer
Not sure the bunyip was ever really a Dreamtime creature though was it? I always understood Dreamtime as a sort of mythic/allegorical past that was populated with moral fables and explanations of how animals, stars etc came to be and why things were the way they were. The bunyip, as I understood it, had a much more physical presence in the here and now (assuming its entire existence wasn't just an example of the sort of deadpan legpulling that is such a feature of indigenous humour...)

I really hope someone knowledgable and respectful does some sort of indigenous Australian D&D sourcebook at some point. I don't the subject has ever been addressed seriously at all, even at the height of the d20 glut, and there's some great material out there. The nargun, the quinkans, the yara-ma-yah-who, the ngayurnangalku etc. Not to mention all the relatively recently extinct megafauna, from megalania to livyatan to thylacaleo, quinkana (yes, named after quinkans) and meiolania.
good points - yeah brushed up on reading about dreaming and realised not as simple as my (rusty) memory remembered. Only coherent source that covered material was Terror Australis (Australian chapter of Masks of Nyarlathotep) but need to look at that again to recall how it was handled (as it was the 1980s).
 

Casimir Liber

Adventurer
Gotta remember that the Bunyip as we know it today is a mash-up hybrid from thousands of tales of water monsters, with a single name coming from a group in Victoria.

I heard a podcast a while back that gave a pretty good origin story for both the original bunyip, and how its tale got so muddled over time. The original Bunyip story seems to have been a tale of a creature swimming up the Murray river, attacking a man, and subsequentially being killed and buried, the grave being noted as a sacred spot and visited to make sure it wouldn't come back and try that again. We even have pictures of that grave, which has unfortunately been lost to time. There's a very good chance (As in, on the grave there's a picture of one) that this proto-bunyip was a seal of some description, especially given as seals do occaisonally swim up the Murray, are known for roaring (Like the bunyip), and the group this happened to were completely interior, they would have never encountered seals at all. That tale then spread to neighbouring tribes that didn't have the context, so, it got new names. The story slowly morphs.

Then more folks come along, hear one thing, assume its all the same, and start calling every tale of a river monster a Bunyip.
Yeah - might do a spot of reading and listening then....thanks for the tips...
 

Gotta remember that the Bunyip as we know it today is a mash-up hybrid from thousands of tales of water monsters, with a single name coming from a group in Victoria.
Yeah, when talking about Aust indigenous culture, it's always worth remembering that there's no single unified mythology or belief system there. There's hundreds of different languages and culture groups spread over the entire continent and dozens of millennia. Hell, in the Grampians a couple of hundred km west of me, there's masses of rock art that even the local Djab Wurrung people don't know the meaning of, because it was done by another people thousands of years prior. Talking about 'indigenous Australian mythology' is like talking about 'European mythology' as if Loki, Theseus, Sweeney Todd, the Loch Ness Monster, Romulus and Remus, the Cottingley Fairies, vrykolaka, the Morrigan, Aesop's fables, and Fafnir all were part of a single unified belief system that existed at one single point in time.

(which, to be fair, is what D&D tends to do a lot of the time)
 

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