D&D 5E Other Strength-based / Constitution-based Skills?

DND_Reborn

The High Aldwin
I am tweaking the skill system a bit, and have the following skill set at present, which I am mostly happy with:

Strength (broken down Athletics, adding Lifting)
  • Climbing
  • Jumping
  • Lifting
Constitution
  • Endurance
  • Running
  • Swimming
Dexterity
  • Acrobatics
  • Sleight of Hand
  • Stealth
Intelligence
  • Insight
  • Investigation
  • Perception
Wisdom
  • Animal Handling
  • Healing (replaces Medicine as the practical skill instead of knowledge)
  • Survival
Charisma
  • Influence (combined Deception / Persuasion)
  • Intimidation
  • Performance

I would like to reconstitute Athletics (Climbing, Jumping, Swimming), but I would need another Strength-based skill (for Climbing and Jumping) and a replacement Constitution-based skill (for swimming).

For Strength I was thinking something like a Power-move-type skill, and Constitution maybe a "Resistance" skill (After all, "I spent the last few years building up an immunity to iocane powder.").

Any thoughts?

EDIT: UPDATED per suggestions:

Strength
  • Athletics (climb, jump, sprint, swim)
  • Brawn (lift, break, carry)
  • Grapple (grapple, shove instead of Athletics)
Constitution
  • Endurance
  • Running (sprinting is separate, so this might be redundant with Endurance...?)
  • Tolerance (vs. foreign contaminants such as alcohol, drugs, poison--might replace those CON saves?)
 
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DND_Reborn

The High Aldwin
When I DM. Weight Lifting (Str) and Endurance (Con) are skills.

Weight Lifting is for pure strength based movement and lifting beyond your capacity.

Endurance is uses of stamina like long distance running and swimming.
I agree, but I already have both of those. Do you have any ideas for other skills for Strength or Constitution?
 

Blue

Ravenous Bugblatter Beast of Traal
For me, combining and splitting skills needs to serve one purpose before any other - to equalize how often the skill comes up in important situations.

If Athletics is coming up too much so we want to break out Lifting - we expect Lifting to come up in important/dangerous situations as much as Perception, then go for it. But that's not the experience in my campaign.

Making niche skills that are traps for whomever takes them just to arbitrarily balance the number of skills per ability score seems like a step in the direction away from playability.
 






Strength:
  • Athletics (swim, jump, climb)
  • Grapple (grapples, shoves)
  • Brawn (lift, carry, break objects, physical intimidation?)
Constitution:
  • Endurance (extended physical activity, hold breath)
  • Running (like walking but faster)
  • Tolerance like @Minigiant suggested (heat, cold, toxins, etc)
 

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