DND_Reborn
The High Aldwin
I am tweaking the skill system a bit, and have the following skill set at present, which I am mostly happy with:
Strength (broken down Athletics, adding Lifting)
I would like to reconstitute Athletics (Climbing, Jumping, Swimming), but I would need another Strength-based skill (for Climbing and Jumping) and a replacement Constitution-based skill (for swimming).
For Strength I was thinking something like a Power-move-type skill, and Constitution maybe a "Resistance" skill (After all, "I spent the last few years building up an immunity to iocane powder.").
Any thoughts?
EDIT: UPDATED per suggestions:
Strength
Strength (broken down Athletics, adding Lifting)
- Climbing
- Jumping
- Lifting
- Endurance
- Running
- Swimming
- Acrobatics
- Sleight of Hand
- Stealth
- Insight
- Investigation
- Perception
- Animal Handling
- Healing (replaces Medicine as the practical skill instead of knowledge)
- Survival
- Influence (combined Deception / Persuasion)
- Intimidation
- Performance
I would like to reconstitute Athletics (Climbing, Jumping, Swimming), but I would need another Strength-based skill (for Climbing and Jumping) and a replacement Constitution-based skill (for swimming).
For Strength I was thinking something like a Power-move-type skill, and Constitution maybe a "Resistance" skill (After all, "I spent the last few years building up an immunity to iocane powder.").
Any thoughts?
EDIT: UPDATED per suggestions:
Strength
- Athletics (climb, jump, sprint, swim)
- Brawn (lift, break, carry)
- Grapple (grapple, shove instead of Athletics)
- Endurance
- Running (sprinting is separate, so this might be redundant with Endurance...?)
- Tolerance (vs. foreign contaminants such as alcohol, drugs, poison--might replace those CON saves?)
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