It depends on how you view Intelligence vs. Wisdom. IMO there is too much ambiguity between them.I think moving perception to int is ok, but I do feel like wisdom should have some sort of "awareness" skill. "Sense danger"?
That is the direction I am leaning, personally.Or maybe con save are only when specifically targeted by an effect and not general endurance against passive things such as strong winds or extreme cold.
Yeah, it is growing on me quickly.- Concentration as a skill is pretty interesting. Yes, its a must for any casters, but there already some skills that are auto-pick (aka perception).
This type of stuff I would fold into Endurance.- Journey, as said in previous thread, could be for long distance voyage, to skip the monotonous day per day march.
Yep, loving this skill, too.- Grapple is a good idea for Str, if you also include the optional rule for climbing unto a larger creatures and fold it in this skill.
Those would fall under Animal Handling or the Vehicle (land or water) proficiencies.- Str could also have a Drive skill, for guiding mounts and vehicles and probably rowing and handle a ship rudder.
Might is a good name as well, but for now I'm just going with Brawn, as the name is a bit more specific sounding than Might IMO.- For Lift, I'd go more genera with a Might skill, covering lifting, pushing, breaking stuff etc
All I am doing is changing Athletics to Grapple for those things, which actually accomplishes one goal. Rogue could take expertise in Athletics and be both Athletic and good at grappling, better than an equal STR Fighter or Barbarian (even when raging I think, once you get a proficiency bonus of +3, the rogue edges out the raging Barbarian to tie or win).I think the lack of skills for con and str is actually a feature that makes strength and con more valuable, as a rogue can't just take expertise in the relevant skill and be as strong as barbarian.
I like these ideas and will roll them around in my head for a while...So while I can follow the train of thought, I'd rather have grapple just add prof modifier to the check if active and a saving throw for passive application.
Maybe grapple should just be DC 8/10 + str + pb against str or dex saving throw. Maybe this would be a place where you could add +x per size modifier. If DC 10 was standard, advantage would add +5/-5.
Same would be perception. I would everyone just have a trained passive perception score and all active applications would go to investigation or saving throws.
First, just FYI, we removed the Finesse and Two-Handed categories (folding them into Light and Heavy).You could then also put 'Ranged' down as a DEX skill... and this would also give you a reason to remove Finesse weapon attacks if you wanted to from the game by not having a DEX-based melee attack Skill.
You could then also put 'Ranged' down as a DEX skill... and this would also give you a reason to remove Finesse weapon attacks if you wanted to from the game by not having a DEX-based melee attack Skill.
It already is. Your proficiency in weapons IS your skill with them.And there we have it...I was wondering if anyone was going to make the move to incorporate combat (archery, melee...etc) after grapple got include.