Ruin Explorer
Legend
I feel like the existence of the game RIFTS and the fact that it's well, pretty awesome on a certain level (not really the mechanics) kind of means you might actually be objectively wrong here lol. I know it's an opinion and I'm busting your balls a bit but I'm having difficulty with this idea that because there are a lot of classes, you can't be creative or imaginative.I think there comes a point when more choice is an imagination killer. "oh yes, there is a class for that, don't bother being creative".
5E's class design is a bit different, but even were we to imagine this might be true (and it's hard to see how it would work), we're surely dozens of classes away from it being an issue.