D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

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Let's ignore prime requisite score minimum to give an XP bonus, because all classes had that. As far as minimum prime requisites, while humans didn't technically have a minimum, they were instead penalized (XP penalty) for prime requisites below 9.

If we were to infer that these class prime requisite minimums speak anything to the fiction of the race (in terms of ability), what we take away is that halflings are as tough (CON) as dwarfs, more agile (DEX) than elves and as strong (STR) as humans, dwarves, and elves. Elves were not terribly agile, but were smarter (INT) than everyone else. And humans can take on roles for which they absolutely suck at, unlike other races.
Yup. Certainly a different take than in the 1e/2e/3e chain.
 

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The day of the "basic" Halfling has arrived! No longer in the back seat to those weak AD&D twits!

Can the Halfling with the hand crossbow swap bolts interchangeably with the Goliath with the heavy crossbow though? (In 5e, just as raw as the strength scores, right?
 

Can the Halfling with the hand crossbow swap bolts interchangeably with the Goliath with the heavy crossbow though? (In 5e, just as raw as the strength scores, right?
Ask your DM. But the better question is: Can the Goliath swap out bolts to fire halflings from the crossbow and what happens when the basic Halfling beats them in a STR check?
 


I would say that if you're relaxed enough to not care about the different size bows used by Goliaths and Halflings, you're probably not really bothering to track ammunition in the first place anyway.
 

I have to say that D&D 5e is pretty much on the edge of my disassociation tolerance, and when I run it, I try to make the associations stronger, and I most definitely do not want to weaken them one bit. "This already makes very little sense so it doesn't matter if it makes even less sense" simply doesn't work for me at all. When mechanics completely lose their representativeness, I lose the interest to the mechanics. YMMV and all that.
See, but, therein lies the rub. As was mentioned, these associations never existed. Here's the 1e ability table:

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Note, other than elven Dex or dwarven Con, nothing could be better than a human. Note that Halflings got a max of 19 Con but didn't actually get a bonus to the stat. :erm:

But, since we're focused on Strength here, look at that. Yup, a halfling had 1 less strength than a dwarf. But, note, unless you were fighter, the difference between 17 and 18 was pretty much nothing. And a gnome was just as strong as anything else, including the half-orc.

My point is, you're talking about "disassociation tolerance" for something that never existed in the game. It just wasn't there.
 



See, but, therein lies the rub. As was mentioned, these associations never existed. Here's the 1e ability table:

View attachment 150952
Note, other than elven Dex or dwarven Con, nothing could be better than a human. Note that Halflings got a max of 19 Con but didn't actually get a bonus to the stat. :erm:

But, since we're focused on Strength here, look at that. Yup, a halfling had 1 less strength than a dwarf. But, note, unless you were fighter, the difference between 17 and 18 was pretty much nothing. And a gnome was just as strong as anything else, including the half-orc.

My point is, you're talking about "disassociation tolerance" for something that never existed in the game. It just wasn't there.
Ehhh. Unless you were a Fighter type you probably didn't have a good Strength in the first place. And thanks to Percentile Strength it often felt like Strength didn't really begin until 18.

Of course your chances of rolling 18 legally were never that great but the game always seemed to implicitly encourage cheating. Certainly I remember later in the game pregen characters having percentile strength and ability scores in general that one was unlikely to roll.

And of course halflings could advance much further as thieves than they could as fighters, so they were encouraged implicitly to go for higher Dex rather than Str.

So again, I think it's a case of all the parts working together to produce a Sim-like effect,
 

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