Probably an outlier, but then so am I.

Not just about features, but also...
I meticulously track oil, torches, food, and water and make certain my players do as well, including for mounts and pets. Such things make the exploration pillar a bit more interesting IMO, especially when the party gets further away from civilization. We've had times when the party needed 2 or 3 mules to carry all the rations, barrels, and waterskins. It makes the group feel more they are explorers when they have to be concerned about the manticore targeting their pack animals, and leaving them stranding with hundreds of pounds of food they either have to find another way or leave behind if a pack animal is killed.
It is one of the reasons why we moved light, dancing lights, and such cantrips to 1st level spells. No more infinite freebies. True,
Continual Flame is still an issue, but has a mildly significant cost (the 50 gp equals 500 pints of oil or enough for 8 hours a day for over a year).
Goodberry is an 8-hour duration, not 24-hour, and each berry counts as a half-ration of food
OR water, meaning a medium-size creature would need 4 of them for full water and food, instead of just 1. Each berry still restores 1 hp.
I know for most groups tracking such mundane things isn't a big part (if any) of the game, but in tiers 1 and 2 anyway it can be significant depending on the campaign style.