Stoutstien
lunk
Pretty much. Not only was the six to eight encounter range not developed prior to allotment and recovery rate of resources that number is also based on the XP budget that is presented in the same section. What's more is that budget is actually from an earlier edition than what actually saw print for 5e so the values don't actually line up that well.So, its just a suggestion and none of the mechanics are tied to it? At wills, compared to encounters, compared to dailies were not tested against it? Just trying to understand the 6-8 encounters because I always thought 5E was built around it.
So not only is the 6-8 encounter thing purely something that people are forcing into the game because we have been conditioned that a baseline must exist so he cleaned to whatever fragments we can find it also doesn't line up with a single published adventure module.
If you want even further in depth encounters in it and them themselves are a terrible form of judging resource expenditures. Unlike a lot of pasta dishes even classes that have resources on the same recovery schedule don't maintain the same value throughout the adventuring day. A few weeks ago there is a thread floating around trying to figure out the value if you were to confirm warlock short rest slots into a long rest resource and in the end the only answer you're ever going to find is going to be dependent on the table. There's no formula to go by.
The only thing that we know for absolute certain is that one or two encounters are inadequate to challenge most parties regardless of how deadly they are because of the depth of their pool and on the other end of the spectrum once you get past five or six encounters it becomes a struggle to maintain any reasonable pacing.
Ironically if you were to split up an adventuring day to six to eight scenes where resource expenditures are possible it actually does line up. I would call each of these scenes and encounter but I don't because it leads to confusion with people who have associated encounters with combat or some form of direct threat to the players well-being which doesn't always have to be the case. The most important thing is the possibility of always one more encounter hanging overhead.
Last edited: