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RPG Evolution: The Half-Edition Shuffle

The next edition of Dungeons & Dragons is finally on the horizon, but it's not here just yet. So when do publishers makes the shift?

The next edition of Dungeons & Dragons is finally on the horizon, but it's not here just yet. So when do publishers makes the shift?

thehalfeditionshuffle.png

A Historical Model​

D&D has been through several editions in recent memory, but few match the recent transition between two compatible editions. Although backwards compatibility is often promised, it's rarely delivered. And there's also the consideration of the thousands of small press publishers created through the Open Game License movement, which didn't exist before Third Edition. Of all the edition shifts, the 3.0 to 3.5 transition seems closest to what D&D is going through right now, so it's a good place to start this thought experiment.

Compatible, Sort Of​

Fifth Edition's transition to Sixth involves tweaks to the game. Those tweaks seemed largely cosmetic, at first. With the release of Mordenkainen's Monsters of the Multiverse, it's clear that the spellcasting section of monsters is going to be significantly changed. In short, while players may find their characters compatible with the latest edition of D&D, DMs may find their monsters aren't. And that's a problem for publishers. But mechanically, all of these issues can be addressed. What really matters is what customers think. And that's often shaped by branding.

What a Half-Edition Means​

The transition between Third Edition and 3.5 was more significant than many publishers were expecting. You can see a list on RPG Stack Exchange, which shows just how much the new edition changed the game.

This did not go unnoticed by consumers. The OGL movement was still developing but it caught many publishers by surprise, including the company I wrote for at the time, Monkeygod Publishing (they're no longer in business). When we released my hardcover book Frost & Fur, the only identifier was the D20 System logo. Little did we know that it was imperative to identify the book as 3.5-compatible (which it was), because stores wouldn't carry it and consumers wouldn't buy it if it wasn't.

There wasn't nearly as much communication from WIzards of the Coast back then as to how to prepare for the edition change, much less columns from the company explaining their strategy. More communication about the upcoming edition may mitigate its impact on third-party publishers.

Between the DM's Guild and DriveThruRPG, there is now an ecosystem that can more readily update itself without taking up shelf space or clogging up inventory. Digital products can be changed, covers can be rebranded, and newsletters can announce the update. Wizards of the Coast has also given considerable lead time on the coming changes by announcing the edition well in advance and updating books piecemeal so developers can see what changed. But there's still one important piece of the puzzle.

What Do Consumers Think?​

One of the ongoing concerns for supporting publishers of Third Edition was how the Open Game License would be updated and, at least as important, how to identify that compatibility.

Updating the OGL enables publishers to ensure their products are compatible. The OGL doesn't specify stat block structure, so it may not even be necessary to update the license much if at all.

Identifying compatibility will be even more critical. At some point, publishers will start identifying their products as Sixth Edition compatible. And that will happen when consumers shift their spending habits.

The Changeover​

But first, WOTC has to declare that Sixth Edition has officially arrived. Wizards was hesitant to put a number on Fifth Edition, preferring instead to indicate it was simply D&D to potentially head off edition controversy. Failure to do that in a timely fashion (or worse, failure to recognize a new edition at all and continue calling it Fifth Edition) will cause potential confusion in the marketplace, with both consumers and publishers.

At some point the tide will turn and consumers will expect compatibility with the new edition. That change is complicated by the fact that Sixth Edition should be largely compatible with Fifth Edition. But only consumers can decide that for sure; if they don't feel it is, there will be a sharp drop off in Fifth Edition buying habits. For smaller publishers, they'll stay close to the market to determine when that shift is happening and how to transition smoothly without harming their business model.

Getting it right can be lucrative. Getting it wrong can sink a company. The market convulsed massively when 3.5 came out, wiping out publishers and game store stock that were unprepared for the change. Here's hoping with enough foresight and planning, we don't have a repeat of the 3.0 transition.
 

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Michael Tresca

Michael Tresca

Retreater

Legend
I haven't heard that. What don't people like about it?
Some common complaints (though not universal):
1) Low quality Adventure Paths
2) Thousands of feats that provide only minuscule, forgettable bonuses.
3) Nearly 100 conditions to put on your character in combat
4) Diagonal movement is counted differently (pet peeve of mine)
5) Getting rid of most opportunity attacks
6) Paizo corporate issues concern some
7) Bad implementation on Roll20 (that is one of mine)
8) Not backward compatible with PF1
9) Taking20's "Illusion of Choice" (search YouTube)
10) Healing being way too easy (skill check outside of combat, get to 100% strength before each fight as a rule)
 

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Micah Sweet

Level Up & OSR Enthusiast
I am switching to Level Up as soon as Zeitgeist is released (I need more heritage options). I don't need anything more from WotC.
 

HammerMan

Legend
Things like cut down and simplified classes and subclasses to remove more of the player choice. e.g. maybe rather than druids being able to pick an animal to turn into they get 3 statblocks (land, sea, sky) with every feature saying 'add prof bonus here'. Or pact boons/invocations just being rolled into subclasses rather than actually being a choice for warlock.
the funny part is I would 100% support that druid model, but HATE that warlock model. (I say alot warlock is the best designed class right now... lots of customization but simple at table play... at will short rest and long rest abilities mini feats just for the class (invocations) and 2 subclasses to mix and match..)


edit: the druid idea is to simplfy choice at table (don't need 30+ animals to choose from) but if they did that AND gave the druid things like invocations (nature's gifts) I think it could work.
 


Micah Sweet

Level Up & OSR Enthusiast
Some common complaints (though not universal):
1) Low quality Adventure Paths
2) Thousands of feats that provide only minuscule, forgettable bonuses.
3) Nearly 100 conditions to put on your character in combat
4) Diagonal movement is counted differently (pet peeve of mine)
5) Getting rid of most opportunity attacks
6) Paizo corporate issues concern some
7) Bad implementation on Roll20 (that is one of mine)
8) Not backward compatible with PF1
9) Taking20's "Illusion of Choice" (search YouTube)
10) Healing being way too easy (skill check outside of combat, get to 100% strength before each fight as a rule)
Yeah, I get it. All of that stuff would put me off too.
 

nevin

Hero
Pathfinder 2E is crashing and burning but I don't think that says much about anything tbh.
No but it will affect where they take the game. I think we can safely say" tight math "balanced games " is for he umpteenth time sinking back into the mud. Players like to feel powerful. 3rd e trumped 4th, 5th has done well because it's simpler, pf2e just doesn't seem to fill enough niche to chase.l
 

nevin

Hero
I think the 50th year anneversary edition will be mostly be backwards compatible. The biggest changes will be some lore, how races work, how spellcasting and very supernatural monsters work, and some classes having TCOE options as core features. It will be backwards compatible in the sense that a Original run dwarf fighter will be balnced in a party of 50A PC as all the meth is basically the same.

The funny thing is my prediction of how 6th edition does come is not through bloat. Not bloat but lack of interesting design space. Anti-bloat They'll run out of good ideas tht can be put in the system without making it imbalanced or altering a subsystem. You see it already. The concepts you can jam into the system are getting weaker and more niche.
Don't be surprised if printing books doesn't trump design. There's a reason every edition dies a bloated mess. Money
 

HammerMan

Legend
Yeah. They sold it to us old-timers with nostalgic member berries so we could promote it to younger generations, which was their core plan all along.
the funny thing is I play with more old timers then newbies (the newest player we have joined right before we stopped playing 3.5, the oldest was playing 1e before I could really read and understand a rule book) but even when I was running at game stores (pre covid) most of my groups old or new agreed on some basics... sociol and exploration pillars need more mechanics, adventures need less combat (not none) and we just disagreed on degrees.

I don't know that all the old timers (shoot thats me isn't... playing since 91) disagree new players on how to improve.
 

nevin

Hero
Yeah. They sold it to us old-timers with nostalgic member berries so we could promote it to younger generations, which was their core plan all along.
Nah I think 5th e was a sharp reaction to 4th editons unpopularity. , just like Pathfinder was a sharp reaction trying to catch people they thought would be mad and jump to 2e..

Now do they roll back or try to reinvent the wheel again. I think if either side could crack the right price for a monthly sub to access books and pc/dm tools pace of change would slow down.
 

HammerMan

Legend
Nah I think 5th e was a sharp reaction to 4th editons unpopularity. , just like Pathfinder was a sharp reaction trying to catch people they thought would be mad and jump to 2e..

Now do they roll back or try to reinvent the wheel again. I think if either side could crack the right price for a monthly sub to access books and pc/dm tools pace of change would slow down.
right before my local gameing shop closed someone (I don't know them only in passing at store that is now closed) said "5e is what 4e should have been, but 4e is what 5e should have been" I think about it alot... the jump from 3.5 to 4 was huge... I keep hopeing 6e will take more 4e.
 

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