RPG Evolution: The Half-Edition Shuffle

The next edition of Dungeons & Dragons is finally on the horizon, but it's not here just yet. So when do publishers makes the shift?

The next edition of Dungeons & Dragons is finally on the horizon, but it's not here just yet. So when do publishers makes the shift?

thehalfeditionshuffle.png

A Historical Model​

D&D has been through several editions in recent memory, but few match the recent transition between two compatible editions. Although backwards compatibility is often promised, it's rarely delivered. And there's also the consideration of the thousands of small press publishers created through the Open Game License movement, which didn't exist before Third Edition. Of all the edition shifts, the 3.0 to 3.5 transition seems closest to what D&D is going through right now, so it's a good place to start this thought experiment.

Compatible, Sort Of​

Fifth Edition's transition to Sixth involves tweaks to the game. Those tweaks seemed largely cosmetic, at first. With the release of Mordenkainen's Monsters of the Multiverse, it's clear that the spellcasting section of monsters is going to be significantly changed. In short, while players may find their characters compatible with the latest edition of D&D, DMs may find their monsters aren't. And that's a problem for publishers. But mechanically, all of these issues can be addressed. What really matters is what customers think. And that's often shaped by branding.

What a Half-Edition Means​

The transition between Third Edition and 3.5 was more significant than many publishers were expecting. You can see a list on RPG Stack Exchange, which shows just how much the new edition changed the game.

This did not go unnoticed by consumers. The OGL movement was still developing but it caught many publishers by surprise, including the company I wrote for at the time, Monkeygod Publishing (they're no longer in business). When we released my hardcover book Frost & Fur, the only identifier was the D20 System logo. Little did we know that it was imperative to identify the book as 3.5-compatible (which it was), because stores wouldn't carry it and consumers wouldn't buy it if it wasn't.

There wasn't nearly as much communication from WIzards of the Coast back then as to how to prepare for the edition change, much less columns from the company explaining their strategy. More communication about the upcoming edition may mitigate its impact on third-party publishers.

Between the DM's Guild and DriveThruRPG, there is now an ecosystem that can more readily update itself without taking up shelf space or clogging up inventory. Digital products can be changed, covers can be rebranded, and newsletters can announce the update. Wizards of the Coast has also given considerable lead time on the coming changes by announcing the edition well in advance and updating books piecemeal so developers can see what changed. But there's still one important piece of the puzzle.

What Do Consumers Think?​

One of the ongoing concerns for supporting publishers of Third Edition was how the Open Game License would be updated and, at least as important, how to identify that compatibility.

Updating the OGL enables publishers to ensure their products are compatible. The OGL doesn't specify stat block structure, so it may not even be necessary to update the license much if at all.

Identifying compatibility will be even more critical. At some point, publishers will start identifying their products as Sixth Edition compatible. And that will happen when consumers shift their spending habits.

The Changeover​

But first, WOTC has to declare that Sixth Edition has officially arrived. Wizards was hesitant to put a number on Fifth Edition, preferring instead to indicate it was simply D&D to potentially head off edition controversy. Failure to do that in a timely fashion (or worse, failure to recognize a new edition at all and continue calling it Fifth Edition) will cause potential confusion in the marketplace, with both consumers and publishers.

At some point the tide will turn and consumers will expect compatibility with the new edition. That change is complicated by the fact that Sixth Edition should be largely compatible with Fifth Edition. But only consumers can decide that for sure; if they don't feel it is, there will be a sharp drop off in Fifth Edition buying habits. For smaller publishers, they'll stay close to the market to determine when that shift is happening and how to transition smoothly without harming their business model.

Getting it right can be lucrative. Getting it wrong can sink a company. The market convulsed massively when 3.5 came out, wiping out publishers and game store stock that were unprepared for the change. Here's hoping with enough foresight and planning, we don't have a repeat of the 3.0 transition.
 

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Michael Tresca

Michael Tresca

Nebulous

Legend
I honestly wouldn't mind if we got a 6E at this point. I think I've seen everything 5E has to offer. Nothing has surprised me in a few years. I think the official product releases have been playing it safe: focusing on reprints, pop culture tie-ins (from Critical Role, Rick and Morty, Stranger Things, Nerds candy, Magic the Gathering, etc.).
Action economy needs an overhaul (bonus actions should go).
Bonus actions need to go. That single thing is deserving of a 6e. I still to this day have players sometimes say, "I'm going to use my bonus action" to do such and such, when they don't actually have a bonus action to spend. I'd be happy with PF2 three action economy.
 

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Nebulous

Legend
The feats in Tashas and Xanathars are comparable. But most feats in the Players Handbook are insufficient for this design space and need an upgrade.
Someone on Enworld had posted a revised 5e feat compilation that was really well done. We have been using that a few years now. It didn't change every single feat (leaving the ones alone that are generally accepted as good and not broken, like Warcaster) but they folded many of the lesser feats into one and added an ability score bump.
 

Retreater

Legend
Bonus actions need to go. That single thing is deserving of a 6e. I still to this day have players sometimes say, "I'm going to use my bonus action" to do such and such, when they don't actually have a bonus action to spend. I'd be happy with PF2 three action economy.
Bonus action is probably the thing that wastes most time in any 5e game.
Every round players fish around for bonus actions they could take (because you don't want to "waste" an action). Then I have to remind them that they can't use their move action (or standard) to do a bonus action. Then I have to remind them that they can only cast a bonus and standard action spell if one of them is a cantrip.
 


Nebulous

Legend
And I personally miss some of the 3e tropes, but not the complexity of the math. I've been playing the hell out of Wrath of the Righteous, and when you have a computer crunching all the ridiculous math and fiddly perks, it is a gloriously fun game.
 

Bonus actions need to go. That single thing is deserving of a 6e. I still to this day have players sometimes say, "I'm going to use my bonus action" to do such and such, when they don't actually have a bonus action to spend. I'd be happy with PF2 three action economy.
That's definitely a new edition, though, which I don't think is going to happen any time soon.

I do agree - bonus actions create an annoying action economy that's way more confusing than it should be.
 

ctorus

Explorer
Yeah. They sold it to us old-timers with nostalgic member berries so we could promote it to younger generations, which was their core plan all along.
4e fan here.. Without wanting to be divisive, I'll admit to some schadenfreude over the last few years at seeing some of the folks who trashed 4e and trumpeted 5e as a return to the editions of their youth realise that in fact it's moving even further away in many directions.. :)
 


the funny part is I would 100% support that druid model, but HATE that warlock model. (I say alot warlock is the best designed class right now... lots of customization but simple at table play... at will short rest and long rest abilities mini feats just for the class (invocations) and 2 subclasses to mix and match..)


edit: the druid idea is to simplfy choice at table (don't need 30+ animals to choose from) but if they did that AND gave the druid things like invocations (nature's gifts) I think it could work.
I'm not a fan at all. Same reason I dislike the ranger beastmaster getting 3 templates to pick from with the new version.

Previously even though the subclass was objectively awful, you could have all sorts of fun shenanigans like pteranadon riding kobalds. Every type of beast had different abilities allowing a ton of variation in both playstyle and theme. Now it's just 3 generic statblocks, 1 of which is only usable in nautical campaigns.
 

Jer

Legend
Supporter
Bonus actions need to go. That single thing is deserving of a 6e. I still to this day have players sometimes say, "I'm going to use my bonus action" to do such and such, when they don't actually have a bonus action to spend. I'd be happy with PF2 three action economy.
I find that at my tables this is only a problem with people who used to play 3e. The newer players I teach the game to don't find it weird at all that they get a bonus action if some ability gives them a bonus action but that a bonus action isn't something they always have. That's why it's a bonus.

The 3e players are also the only ones who tend to use "move action" and "standard action" as terms. New players will just talk about moving and then taking an action or vice versa (reminiscent of how we used the terms before 3e codified them now that I think of it...)
 

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