RPG Evolution: The Half-Edition Shuffle

The next edition of Dungeons & Dragons is finally on the horizon, but it's not here just yet. So when do publishers makes the shift?

The next edition of Dungeons & Dragons is finally on the horizon, but it's not here just yet. So when do publishers makes the shift?

thehalfeditionshuffle.png

A Historical Model​

D&D has been through several editions in recent memory, but few match the recent transition between two compatible editions. Although backwards compatibility is often promised, it's rarely delivered. And there's also the consideration of the thousands of small press publishers created through the Open Game License movement, which didn't exist before Third Edition. Of all the edition shifts, the 3.0 to 3.5 transition seems closest to what D&D is going through right now, so it's a good place to start this thought experiment.

Compatible, Sort Of​

Fifth Edition's transition to Sixth involves tweaks to the game. Those tweaks seemed largely cosmetic, at first. With the release of Mordenkainen's Monsters of the Multiverse, it's clear that the spellcasting section of monsters is going to be significantly changed. In short, while players may find their characters compatible with the latest edition of D&D, DMs may find their monsters aren't. And that's a problem for publishers. But mechanically, all of these issues can be addressed. What really matters is what customers think. And that's often shaped by branding.

What a Half-Edition Means​

The transition between Third Edition and 3.5 was more significant than many publishers were expecting. You can see a list on RPG Stack Exchange, which shows just how much the new edition changed the game.

This did not go unnoticed by consumers. The OGL movement was still developing but it caught many publishers by surprise, including the company I wrote for at the time, Monkeygod Publishing (they're no longer in business). When we released my hardcover book Frost & Fur, the only identifier was the D20 System logo. Little did we know that it was imperative to identify the book as 3.5-compatible (which it was), because stores wouldn't carry it and consumers wouldn't buy it if it wasn't.

There wasn't nearly as much communication from WIzards of the Coast back then as to how to prepare for the edition change, much less columns from the company explaining their strategy. More communication about the upcoming edition may mitigate its impact on third-party publishers.

Between the DM's Guild and DriveThruRPG, there is now an ecosystem that can more readily update itself without taking up shelf space or clogging up inventory. Digital products can be changed, covers can be rebranded, and newsletters can announce the update. Wizards of the Coast has also given considerable lead time on the coming changes by announcing the edition well in advance and updating books piecemeal so developers can see what changed. But there's still one important piece of the puzzle.

What Do Consumers Think?​

One of the ongoing concerns for supporting publishers of Third Edition was how the Open Game License would be updated and, at least as important, how to identify that compatibility.

Updating the OGL enables publishers to ensure their products are compatible. The OGL doesn't specify stat block structure, so it may not even be necessary to update the license much if at all.

Identifying compatibility will be even more critical. At some point, publishers will start identifying their products as Sixth Edition compatible. And that will happen when consumers shift their spending habits.

The Changeover​

But first, WOTC has to declare that Sixth Edition has officially arrived. Wizards was hesitant to put a number on Fifth Edition, preferring instead to indicate it was simply D&D to potentially head off edition controversy. Failure to do that in a timely fashion (or worse, failure to recognize a new edition at all and continue calling it Fifth Edition) will cause potential confusion in the marketplace, with both consumers and publishers.

At some point the tide will turn and consumers will expect compatibility with the new edition. That change is complicated by the fact that Sixth Edition should be largely compatible with Fifth Edition. But only consumers can decide that for sure; if they don't feel it is, there will be a sharp drop off in Fifth Edition buying habits. For smaller publishers, they'll stay close to the market to determine when that shift is happening and how to transition smoothly without harming their business model.

Getting it right can be lucrative. Getting it wrong can sink a company. The market convulsed massively when 3.5 came out, wiping out publishers and game store stock that were unprepared for the change. Here's hoping with enough foresight and planning, we don't have a repeat of the 3.0 transition.
 

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Michael Tresca

Michael Tresca


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IMO the issues such people had with 4e weren’t about presentation. Such assertions dismiss their actual stated issues.
The issue I most often heard is: it looks like a video game, it has too many powers, fighters are just like wizards, you automatically get all your abilities after every encounter.

Basically, they didn't like the look of the game so they never tried it. Which has at least something to do with presentation.
 

FrogReaver

As long as i get to be the frog
The issue I most often heard is: it looks like a video game, it has too many powers, fighters are just like wizards, you automatically get all your abilities after every encounter.

Basically, they didn't like the look of the game so they never tried it. Which has at least something to do with presentation.
Did you ask them whether they played it or are you just assuming?
 

nevin

Hero
And the presentation is essential for an RPG. If you can sneak in modern game design and pass it as old school, it is gold (as proven by 5e).
As long as you don't introduce too much change at one time. Pf2 is learning this now. It's similar to the uncanny valley affect. People love change till you cross that invisible line and then they irrationally hate it because it was too far for the caveman brain
 

I’ve no idea what’s gotten you so enamored with proficiency bonus being important in balancing short rest and long rest abilities. It’s a terrible design choice as at high level the bonus becomes too high compared to the current system math. That’s true whether it’s prof bonus uses per day or prof bonus short rests per day. It’s just not backwards compatible design.

I could see a change giving you double or triple the number of short rest uses per long rest. But not proficiency bonus. More than likely that would not be a change but a variant rule.

It will happen. Recharge on short rest is more or less out of the game for over a year now.
Also not my design choice, bit the game designers'.
 

FrogReaver

As long as i get to be the frog
It will happen. Recharge on short rest is more or less out of the game for over a year now.
Also not my design choice, bit the game designers'.
Creating new content is alot different than updating old content. When they are creating the content they can account for the higher level power difference elsewhere. When they are updating the class - it’d need to be a total redesign.

for example, the Battlemaster probably would need rebalanced to 3 superiority dice times proficiency bonus and the dice to never scale in number or size. (This also helps compensates for more uses of action surge)

whixh is why I don’t think it will happen.
 

eyeheartawk

#1 Enworld Jerk™
right becuse most (not all) hated 4e without trying or understanding it... hateing 4e became a meme... then they pretended 4e was a failure...
I mean, yeah, it did become a common meme. But, I wouldn't lump classifying it as a "failure" in with that behavior. It clearly didn't meet Wizard's expectations its short lifecycle, being outsold by a retroclone of its previous edition for a period of time and Wizard's discontinuing the game line well before they had a new replacement ready tells you everything you need to know on this point. I think this can confidently be believed to be true, even by people who like the game.
 

Oofta

Legend
right becuse most (not all) hated 4e without trying or understanding it... hateing 4e became a meme... then they pretended 4e was a failure...
There are some of us who hate dislike 4E even though we did everything possible to support it. As far as being a failure ... I saw it with my own eyes. I ran or helped run 2 public games in a major metro area. Initially we lost some people at the start but were soon packed. For a while. Then it just slowly but inevitably died as people burned out on it and went to find a Pathfinder game or something else to spend their free time on.

Despite playing and running the game from when 4E was released to when 5E was published I wouldn't play it again. My wife hates it, I just thought it broke down after level 10 or so and burned out on it. It has nothing to do with memes. It's not some vast conspiracy theory. It was just not a popular game long term amongst the dozens of people I played with. Probably around 1 in 20 people expressed interest in continuing to play the version.

This has nothing to to with edition wars, people like what they like. I liked some aspects of the game. But unlike 5E, 4E had a boom and bust cycle similar to previous editions. It had some good ideas but just didn't have broad lasting appeal.
 

FrogReaver

As long as i get to be the frog
I mean, yeah, it did become a common meme. But, I wouldn't lump classifying it as a "failure" in with that behavior. It clearly didn't meet Wizard's expectations its short lifecycle, being outsold by a retroclone of its previous edition for a period of time and Wizard's discontinuing the game line well before they had a new replacement ready tells you everything you need to know on this point. I think this can confidently be believed to be true, even by people who like the game.
I still think failure is too harsh a word. I like didn’t meet expectations.
 

jayoungr

Legend
Supporter
right becuse most (not all) hated 4e without trying or understanding it... hateing 4e became a meme... then they pretended 4e was a failure...
That's getting really close to edition warring...

(And I say this as someone who didn't hate 4E, although I didn't love it either.)
 

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