D&D 5E Truly Understanding the Martials & Casters discussion (+)

TheSword

Legend
Is it me or is. Bigby’s hand a really solid bonus action damage spell at higher levels… scaling to 10d8 as a bonus action by level 8. Dealing Force damage. With spell attack bonus. Plus it gives you the defensive options as alternatives while you need them. I like that!
 

log in or register to remove this ad

Mort

Legend
Supporter
By level 11 a Wizard can cast Animate Objects four times per day, so Fighter boi might be in for a challenge.

Animate objects is SO situation dependent. In the right conditions - it's a devastating spell. But there can be vast swaths of time where there is no opportunity/point in casting it! I suppose the wizard can carry around a bag of knives (10+) and that could get pretty nasty.
 

FrogReaver

As long as i get to be the frog
Shouldn't be a problem as long as both only get one feat.
As I just explained. That’s not even needed. If you are worried about the feat discrepancy from custom lineage just assume the character is a non custom lineage at character level 12. Hardly anything changes. Definitely not enough to invalidate the exercise.
 

tetrasodium

Legend
Supporter
Epic
Is it me or is. Bigby’s hand a really solid bonus action damage spell at higher levels… scaling to 10d8 as a bonus action by level 8. Dealing Force damage. With spell attack bonus. Plus it gives you the defensive options as alternatives while you need them. I like that!
It depends on if the GM rules magic resistance applies to the grapple save or uses a legendary resist after maybe failing. With a level 5 slot it's only 2d6+casting mod with an extra 2d6 per slot level above 5. I've seen players think it was going to be a serious win button only to have it go over as kinda meh compared to something like web. At the levels that 5th level & higher slots are being thrown around 2d6+5 (avg12) is one point shy of what the fighter's getting on one swing with gwm & a +1 greatsword with 1-3 more swings. It might make a wizard feel good, but alongside things like GWM/SS or agonizing repelling blast it's not especially noteworthy,
 


TheSword

Legend
Animate objects is SO situation dependent. In the right conditions - it's a devastating spell. But there can be vast swaths of time where there is no opportunity/point in casting it! I suppose the wizard can carry around a bag of knives (10+) and that could get pretty nasty.
Well it is until you come up against something with an area attack, or resistance/immunity to non-magical weapons, or a very high AC.
 

FrogReaver

As long as i get to be the frog
While we await the final set of assumptions that go into the this comparison it might be interesting to talk about expected results.

I expect that with low to no investment in feats and magic items the wizard comes out ahead. I expect that with moderate feat and magic items they will be really close. I expect that with strong magic weapons and feats that the fighter will be substantially better at damage.

Outside the exercise I expect that as the PCs approach level 20 that the wizard would start to catch up and eventually overtake the fighter regardless of what the fighter does.
 

Mort

Legend
Supporter
It depends on if the GM rules magic resistance applies to the grapple save or uses a legendary resist after maybe failing. With a level 5 slot it's only 2d6+casting mod with an extra 2d6 per slot level above 5. I've seen players think it was going to be a serious win button only to have it go over as kinda meh compared to something like web. At the levels that 5th level & higher slots are being thrown around 2d6+5 (avg12) is one point shy of what the fighter's getting on one swing with gwm & a +1 greatsword with 1-3 more swings. It might make a wizard feel good, but alongside things like GWM/SS or agonizing repelling blast it's not especially noteworthy,

2d6+5 is only if the target is being grappled, which also makes it's movement 0 - a decent effect.

Assuming the hand just punches damages is 4d8 - avg. 18. Not super amazing, but not bad either.

Plus the hand has several effects it can do, making it decently versatile - even outside of combat in a pinch.

And that's really the point. Damage is fine, if not spectacular but it's really versatile too. Kind of like the wizard!
 

TheSword

Legend
It depends on if the GM rules magic resistance applies to the grapple save or uses a legendary resist after maybe failing. With a level 5 slot it's only 2d6+casting mod with an extra 2d6 per slot level above 5. I've seen players think it was going to be a serious win button only to have it go over as kinda meh compared to something like web. At the levels that 5th level & higher slots are being thrown around 2d6+5 (avg12) is one point shy of what the fighter's getting on one swing with gwm & a +1 greatsword with 1-3 more swings. It might make a wizard feel good, but alongside things like GWM/SS or agonizing repelling blast it's not especially noteworthy,
That would be harsh! It’s pretty explicitly an opposed check rather than a save. I was thinking more that Clenched fist doing 4d8 force and scaling by 2d8 per level. I’ve not seen a damaging spell in 5e scale by 2d8 per level. Albeit starts relatively high at 5th level.
 

Mort

Legend
Supporter
Well it is until you come up against something with an area attack, or resistance/immunity to non-magical weapons, or a very high AC.

Hence me saying that there are vast swaths of time where it's completely pointless/useless. It's REALLY campaign/DM dependent. Because it depends both on setting AND on the monsters/opponents the DM favors.
 

Remove ads

Top