By level 11 a Wizard can cast Animate Objects four times per day, so Fighter boi might be in for a challenge.
As I just explained. That’s not even needed. If you are worried about the feat discrepancy from custom lineage just assume the character is a non custom lineage at character level 12. Hardly anything changes. Definitely not enough to invalidate the exercise.Shouldn't be a problem as long as both only get one feat.
It depends on if the GM rules magic resistance applies to the grapple save or uses a legendary resist after maybe failing. With a level 5 slot it's only 2d6+casting mod with an extra 2d6 per slot level above 5. I've seen players think it was going to be a serious win button only to have it go over as kinda meh compared to something like web. At the levels that 5th level & higher slots are being thrown around 2d6+5 (avg12) is one point shy of what the fighter's getting on one swing with gwm & a +1 greatsword with 1-3 more swings. It might make a wizard feel good, but alongside things like GWM/SS or agonizing repelling blast it's not especially noteworthy,Is it me or is. Bigby’s hand a really solid bonus action damage spell at higher levels… scaling to 10d8 as a bonus action by level 8. Dealing Force damage. With spell attack bonus. Plus it gives you the defensive options as alternatives while you need them. I like that!
FWIW, the class hasn't mattered at all in this respect. I read a lot on the forum about people rushing to a 20 stat, but IME the extra +1 here or there isn't worth the other benefits feats typically grant. YMMV, of course.I think alot depends on whether you are a caster or a martial.
Well it is until you come up against something with an area attack, or resistance/immunity to non-magical weapons, or a very high AC.Animate objects is SO situation dependent. In the right conditions - it's a devastating spell. But there can be vast swaths of time where there is no opportunity/point in casting it! I suppose the wizard can carry around a bag of knives (10+) and that could get pretty nasty.
It depends on if the GM rules magic resistance applies to the grapple save or uses a legendary resist after maybe failing. With a level 5 slot it's only 2d6+casting mod with an extra 2d6 per slot level above 5. I've seen players think it was going to be a serious win button only to have it go over as kinda meh compared to something like web. At the levels that 5th level & higher slots are being thrown around 2d6+5 (avg12) is one point shy of what the fighter's getting on one swing with gwm & a +1 greatsword with 1-3 more swings. It might make a wizard feel good, but alongside things like GWM/SS or agonizing repelling blast it's not especially noteworthy,
That would be harsh! It’s pretty explicitly an opposed check rather than a save. I was thinking more that Clenched fist doing 4d8 force and scaling by 2d8 per level. I’ve not seen a damaging spell in 5e scale by 2d8 per level. Albeit starts relatively high at 5th level.It depends on if the GM rules magic resistance applies to the grapple save or uses a legendary resist after maybe failing. With a level 5 slot it's only 2d6+casting mod with an extra 2d6 per slot level above 5. I've seen players think it was going to be a serious win button only to have it go over as kinda meh compared to something like web. At the levels that 5th level & higher slots are being thrown around 2d6+5 (avg12) is one point shy of what the fighter's getting on one swing with gwm & a +1 greatsword with 1-3 more swings. It might make a wizard feel good, but alongside things like GWM/SS or agonizing repelling blast it's not especially noteworthy,
Well it is until you come up against something with an area attack, or resistance/immunity to non-magical weapons, or a very high AC.