Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
Looking back at fighters from previous editions, I've had a few thoughts.
Proficiencies. Unlike previous editions, in 5e PCs don't gain additional nonweapon proficiencies/skills/languages, etc. as they increase in level. I think gaining a few skills/languages/tool proficiencies as you level would help the fighter some. I've houseruled that PCs gain one additional language, skill, OR tool proficiency every four levels. Sure, it's not a fighter-only feature, but it would still allow the fighter to gain some additional noncombat ability with little impact on the rules.
This list of skills and tool proficiency is a bit too narrow, IMO. No, I wouldn't like to see the return of the glut of NWP of 1e/2e or the messy skill list of 3e, but 5e could do with a few more skills. Also. Tool proficiencies are messy and should just be wrapped back under the skill umbrella.
Followers & Leadership. The AD&D fighter was a leader (at least in higher levels). Gaining followers is a pretty obvious boon in many ways. However, they can be a burden for players and DMs (especially if you have AD&D number of followers), so there are drawbacks.
Additionally, a fighter, should have some inherent leadership ability—from more "maneuvers" (which should be a basic fighter thing, not just a battlemaster thing) that lean into this (like the much denigrated warlord) to swaying the masses through inspiration or intimidation.
Feats of Strength. Fighters should have some inherent bouses to breaking down doors, lifting heavy objects, jumping long distances, etc. above and beyond what other martial class can do with their natural strength.
Feats. Feats really need to be decoupled from ASIs and either be non-optional or give fighters something equivalent to choose from. Right now non-combat feats and non-main stat ASIs are competing withing each other and with their combat-centered counterparts.
Spell Resilient. In TSR-era A/D&D, fighters had some of the best saves. Having a bonus to saves against spells (or, at least, mind-affecting ones) should be a class feature for the fighter even at lower levels.
Proficiencies. Unlike previous editions, in 5e PCs don't gain additional nonweapon proficiencies/skills/languages, etc. as they increase in level. I think gaining a few skills/languages/tool proficiencies as you level would help the fighter some. I've houseruled that PCs gain one additional language, skill, OR tool proficiency every four levels. Sure, it's not a fighter-only feature, but it would still allow the fighter to gain some additional noncombat ability with little impact on the rules.
This list of skills and tool proficiency is a bit too narrow, IMO. No, I wouldn't like to see the return of the glut of NWP of 1e/2e or the messy skill list of 3e, but 5e could do with a few more skills. Also. Tool proficiencies are messy and should just be wrapped back under the skill umbrella.
Followers & Leadership. The AD&D fighter was a leader (at least in higher levels). Gaining followers is a pretty obvious boon in many ways. However, they can be a burden for players and DMs (especially if you have AD&D number of followers), so there are drawbacks.
Additionally, a fighter, should have some inherent leadership ability—from more "maneuvers" (which should be a basic fighter thing, not just a battlemaster thing) that lean into this (like the much denigrated warlord) to swaying the masses through inspiration or intimidation.
Feats of Strength. Fighters should have some inherent bouses to breaking down doors, lifting heavy objects, jumping long distances, etc. above and beyond what other martial class can do with their natural strength.
Feats. Feats really need to be decoupled from ASIs and either be non-optional or give fighters something equivalent to choose from. Right now non-combat feats and non-main stat ASIs are competing withing each other and with their combat-centered counterparts.
Spell Resilient.
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