D&D 5E Is D&D 90% Combat?

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In response to Cubicle 7’s announcement that their next Doctor Who role playing game would be powered by D&D 5E, there was a vehement (and in some places toxic) backlash on social media. While that backlash has several dimensions, one element of it is a claim that D&D is mainly about combat.

Head of D&D Ray Winninger disagreed (with snark!), tweeting "Woke up this morning to Twitter assuring me that [D&D] is "ninety percent combat." I must be playing (and designing) it wrong." WotC's Dan Dillon also said "So guess we're gonna recall all those Wild Beyond the Witchlight books and rework them into combat slogs, yeah? Since we did it wrong."

So, is D&D 90% combat?



And in other news, attacking C7 designers for making games is not OK.

 

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I think an interesting follow up question would be how much of time where players are not actively engaged in combat are they essentially focused on questions of violence - how do we murder thing or what things should we murder ?

I was having a discussion with a friend about Classic D&D last week where he talked about how much less time they spent fighting things. I pointed out that all the other activities he was talking about were basically still about fighting/violence. It was just about gaining advantages to improve your odds in the fights.

Have never played with a party like that.
 

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First, let me say this isn't any kind of dig at your game -- sounds like you have a ton of fun and that's great. But, in the discussion of how 5e's combat balance is, your example is using a game where you're largely ignoring a lot of 5e rules, and I'm kinda picking up a lot of your game does this often if it strikes you as cool. Again, totes fine, but not terribly relevant when discussing 5e to get stories about how your personal hack works, especially when it seems to diverge in areas pretty strongly.

I mean, did you use the social interaction mechanics in the DMG to handle the negotiations with the undead? Did you use attacking an object rules to figure out when the ogre brought down the ceiling? I ignore these on occasion, for sure, but I also don't try to present those moments of play as representative of 5e.

And, again, I'm struck by how often people seem willing to credit their homebrew back to D&D without caveat.

-I'll never understand how people say "well that's not really 5E you're talking about" when they notice several differences in my play. So far as I'm aware all the editions have explicitly encouraged home brewing.

-It's plenty relevant. I gave an example of an encounter resolved through social means and another encounter resolved by using the environment. Both of these things often happen regardless of how legalistic you are about following the published rules, or what you consider "actually 5E" or not.

-No of course I don't use every little noodly rule. No one could or should be expected to remember how everything works, or slavishly follow everything the PHB, DMG, etc. proscribes.

I mean you're really asking me whether I used something in the DMG when the players are only expected to need the PHB anyways? That entire book is optional. It's just another splat book like the rest of the stuff not in the core PHB. The same is true of the MM.

Were people who played 5E before the other literature not playing 5E?

-When did I credit my homebrew back to 5E? How am I "not playing 5E"? It literally says in most editions of the game that you're fully encouraged to view it as guidelines. Homebrewing always has been and always will be just another part of the game, and the literature acknowledges this.

Look at Greyhawk, the first supplement. There's a section where Gary talks about players riding a T-Rex, and trying all kinds of other stuff. He says that's awesome, that he's the same way, and that the core rules were only guidelines.

Now if you want to say "5E makes it hard to find social solutions instead of combat" you could have said that. But you just nitpicked how I figured out this or that little element, and missed the forest for the trees telling me I'm not playing 5E and shouldn't be on here talking like that was 5E, even though it was very much 5E.
 

-I'll never understand how people say "well that's not really 5E you're talking about" when they notice several differences in my play. So far as I'm aware all the editions have explicitly encouraged home brewing.

-It's plenty relevant. I gave an example of an encounter resolved through social means and another encounter resolved by using the environment. Both of these things often happen regardless of how legalistic you are about following the published rules, or what you consider "actually 5E" or not.

-No of course I don't use every little noodly rule. No one could or should be expected to remember how everything works, or slavishly follow everything the PHB, DMG, etc. proscribes.

I mean you're really asking me whether I used something in the DMG when the players are only expected to need the PHB anyways? That entire book is optional. It's just another splat book like the rest of the stuff not in the core PHB. The same is true of the MM.

Were people who played 5E before the other literature not playing 5E?

-When did I credit my homebrew back to 5E? How am I "not playing 5E"? It literally says in most editions of the game that you're fully encouraged to view it as guidelines. Homebrewing always has been and always will be just another part of the game, and the literature acknowledges this.

Look at Greyhawk, the first supplement. There's a section where Gary talks about players riding a T-Rex, and trying all kinds of other stuff. He says that's awesome, that he's the same way, and that the core rules were only guidelines.

Now if you want to say "5E makes it hard to find social solutions instead of combat" you could have said that. But you just nitpicked how I figured out this or that little element, and missed the forest for the trees telling me I'm not playing 5E and shouldn't be on here talking like that was 5E, even though it was very much 5E.
He's not saying that you aren't playing d&d 5e, he's saying that it's not the d&d game responsible for doing something that you as the gm need to make rules for due to the system failing to have any rules in some areas or due to it failing to have meaningful rules in those areas. You wouldn't credit a hypercar for towing capacity if it happened to be on a flatbed truck that was towing a trailer, why would you credit d&d in a similar situation?
 

-I'll never understand how people say "well that's not really 5E you're talking about" when they notice several differences in my play. So far as I'm aware all the editions have explicitly encouraged home brewing.
No, you never needed that permission, that's something you always had permission to do. You have that permission for any game you ever play. I mean, if you went to a restaurant and ordered food but it didn't come with any sides and you were told to just make your own, would you credit those sides to the restaurant? Why do you do it with D&D?

-It's plenty relevant. I gave an example of an encounter resolved through social means and another encounter resolved by using the environment. Both of these things often happen regardless of how legalistic you are about following the published rules, or what you consider "actually 5E" or not.
Eh, you provided examples of freeplay, not really social resolution. And ad hoc GM rulings for what happens. You could have used the same approach to resolve anything. And there were rules that addressed this.
-No of course I don't use every little noodly rule. No one could or should be expected to remember how everything works, or slavishly follow everything the PHB, DMG, etc. proscribes.
I know, when I play Monopoly I tell other people that they're just silly for not understanding that I can use 8d6 pick 2 for going around the board!

You're absolutely welcome to play however you want. It comes down to when you're discussing the game with other people a common understanding is important. If you're trying to add to a conversation about how 5e works, then your personal take isn't part of that shared understanding. The rules in the book, however, are. If you're diverging, that's great, but it doesn't mean that your points hold equal or greater weight when discussing the game in general.

But, yeah, my point was that you were ignoring the systems already there to handle these things, and that's going off the path into homebrew.
I mean you're really asking me whether I used something in the DMG when the players are only expected to need the PHB anyways? That entire book is optional. It's just another splat book like the rest of the stuff not in the core PHB. The same is true of the MM.
No, the DMG isn't optional. Nor is the MM. You have to make a specific house rule to treat it as such. Which you can do, but that's no longer discussing 5e but rather a game you play with pieces of 5e.
Were people who played 5E before the other literature not playing 5E?
Yes, people playing a game they thought was 5e prior to the release of the 5e rulebooks were not actually playing 5e. Even when only the PHB was out, games played then were using incomplete rules for 5e, so claiming they were fully playing 5e is not a thing.
-When did I credit my homebrew back to 5E? How am I "not playing 5E"? It literally says in most editions of the game that you're fully encouraged to view it as guidelines. Homebrewing always has been and always will be just another part of the game, and the literature acknowledges this.
You just did it, again. You said that homebrew was allowed under 5e (it's really just something you could do anyway) and implying that therefore homebrewing is still playing 5e. This is crediting your homebrew back to 5e.
Look at Greyhawk, the first supplement. There's a section where Gary talks about players riding a T-Rex, and trying all kinds of other stuff. He says that's awesome, that he's the same way, and that the core rules were only guidelines.
5e is not the same edition as that. D&D is not a continuous string of the same game with various optional rules added from time to time. Each edition is, in fact, a separate game, a separate RPG. One of the biggest hurdles to clear discussion about how 5e works are people that assume that they already know how to play D&D and so don't need to read or abide by the full set of rules. That's just people playing their own game and borrowing from 5e when they want to.

I mean, I've played some heavily modified 5e in the past (I don't bother much with modding these days, my campaign rulesheet is almost always less than half a page). I'm not against doing this. I do not claim or think that modding 5e is bad, or wrong. It's hella fun! It's just also not conducive to any discussion if we're all running on our home game assumptions when discussing with people we don't play with.
Now if you want to say "5E makes it hard to find social solutions instead of combat" you could have said that. But you just nitpicked how I figured out this or that little element, and missed the forest for the trees telling me I'm not playing 5E and shouldn't be on here talking like that was 5E, even though it was very much 5E.
The only way 5e makes it hard is that it thoroughly incentives combat as an always present solution with rewards for engaging in it. The social interaction mechanics in the DMG are both pretty decent and pretty easy to implement and should already follow in general shape what people claim to do with freeplay.
 

He's not saying that you aren't playing d&d 5e, he's saying that it's not the d&d game responsible for doing something that you as the gm need to make rules for due to the system failing to have any rules in some areas or due to it failing to have meaningful rules in those areas. You wouldn't credit a hypercar for towing capacity if it happened to be on a flatbed truck that was towing a trailer, why would you credit d&d in a similar situation?

I'm confused, and don't know what I'm supposed to say other than to restate that it's thoroughly within the rules of 5E to solve a combat through social interaction or the environment. I never made up rules to make either of those a thing, I made up my own monsters.

There aren't even any monsters in the PHB the MM is a splat book, it's not the core rules.
 

I'm confused, and don't know what I'm supposed to say other than to restate that it's thoroughly within the rules of 5E to solve a combat through social interaction or the environment. I never made up rules to make either of those a thing, I made up my own monsters.

There aren't even any monsters in the PHB the MM is a splat book, it's not the core rules.
I don't understand where you're getting this. The PH, DMG and MM have been the three core books of D&D since 1e (with the occasional exception). The game assumes monsters to play the game, so it doesn't even make logical sense for the MM to be considered a splat. I literally don't see how anyone could look at the evidence and reach a different conclusion.
 

I'm confused, and don't know what I'm supposed to say other than to restate that it's thoroughly within the rules of 5E to solve a combat through social interaction or the environment. I never made up rules to make either of those a thing, I made up my own monsters.

There aren't even any monsters in the PHB the MM is a splat book, it's not the core rules.
The hypercar manufacturer almost certainly includes mention that the hypercar should be properly secured when being towed, likely even with a diahgram for doing it properly.... how is that any different other than wotc saying that you are encouraged to make houserules? Why not include the trailer attached to the flatbed as tpwing capacity?
 

There aren't even any monsters in the PHB the MM is a splat book, it's not the core rules.

Is that untrue from WotC's point of view?

The core of the table top game is covered in the Basic Rules .pdf (which contains monsters)...

1646006877777.png



And the core rulebooks are the PhB, MM, and DMG:

1646006775469.png

 
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I don't understand where you're getting this. The PH, DMG and MM have been the three core books of D&D since 1e (with the occasional exception). The game assumes monsters to play the game, so it doesn't even make logical sense for the MM to be considered a splat. I literally don't see how anyone could look at the evidence and reach a different conclusion.

Look, I'm not someone who can't concede a point and I can see and understand that you two are right about the MM and DMG being core rules. I also can see what you meant about my handling of the creatures and the social interactions, how the way those interactions went was us playing with homebrew rules.

But can either of you stop for a second and consider what it's like when you have people saying "nah that's not 5E you have not made a valid contribution to the thread" over nit-picking how I handled the interactions? How hard would it really have been to recognize and acknowledge that my main point, basically my entire point, was that there's no way D&D is 90% combat because presumably most DMs encourage non-combat solutions to encounters too?

What are you so dead set on me being wrong that you're never going to actually engage with the main point of my original comment in question?
 

Look, I'm not someone who can't concede a point and I can see and understand that you two are right about the MM and DMG being core rules. I also can see what you meant about my handling of the creatures and the social interactions, how the way those interactions went was us playing with homebrew rules.

But can either of you stop for a second and consider what it's like when you have people saying "nah that's not 5E you have not made a valid contribution to the thread" over nit-picking how I handled the interactions? How hard would it really have been to recognize and acknowledge that my main point, basically my entire point, was that there's no way D&D is 90% combat because presumably most DMs encourage non-combat solutions to encounters too?

I'd like to think most DMs would encourage it...

If nothing else, page 34 of the DMG gives what WotC seems to think the game should usually be about. The all combat and all immersive storytelling are presented as two extremes (with exaggerated examples given), and then:

1646007930509.png
 

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