I want the D&D anniversary edition core to support Psion, side by side with Wizard and Fighter in the Players Handbook. This requires solid, well tested, well understood, mechanics for the Psion.Ok I have to stop you right there. You act like "system bloat" is an expectation. Like, oh hey, we printed a book about playing on Theros, well better add centaurs to the Sword Coast! Or wow this supplement introduced a new spell from Strixhaven! Obviously, my Wizard in a Curse of Strahd game has access to it! Until something changes, any book beyond the basic ones needed to play the game are OPTIONAL. They only add to "system bloat" if people purchase them and add them to their game.
They are 100% not going to do that. They might reprint the Aberrant Mind subclass, and even that's a long shot. Literally all they care about is making new players happy, and that means continuing to simplify the game and push modern sensibilities.I want the D&D anniversary edition core to support Psion, side by side with Wizard and Fighter in the Players Handbook. This requires solid, well tested, well understood, mechanics for the Psion.
Ding ding. 100% right here. 3.5 wasn't that bad, it was just super heavy under all that weight. Usually most of the "builds" that showed how broken it was were extreme exercises in minmaxing and nobody played that way that I know of from any message board but they sure did argue about it. When I see people talk about rules bloat in 5e I laugh like David Lopan and mock them like a school yard bully... in my head. In reality I count the number of splats, not adventures, splats, and compare them to 4 months of 2e-4e era release schedules because they all blew past the total splats for 5e in 4 months that we have gotten for 5e in 8 years, including monster books.What killed 3e was the sheer number and speed of splatbook releases. When it got to the point that things like Magic of Incarnum were being released, the writing was on the wall.
Shhh you'll upset the "the DM's Job is to always say yes" crowd and Twitterati/Tubers/Influencers.Ok I have to stop you right there. You act like "system bloat" is an expectation. Like, oh hey, we printed a book about playing on Theros, well better add centaurs to the Sword Coast! Or wow this supplement introduced a new spell from Strixhaven! Obviously, my Wizard in a Curse of Strahd game has access to it! Until something changes, any book beyond the basic ones needed to play the game are OPTIONAL. They only add to "system bloat" if people purchase them and add them to their game.
I'm not all that peturbed by the "Greek technobabble names." Greek and Latin "technobabble" has been fairly common and widespread throughout a variety of European, North African, and West Asian cultures in academia, theology, and occultism long before 20th century sci-fantasy. I would honestly expect far more "Greek technobabble names" if magic spells were rooted in real world history.I never played 2e. But 3e doubled down on the Greek technobabble names instead of standard D&D spell names. It made psi sound like scientific names for animals. It doesnt need to be like that. Psi can use normal D&D terms, like "teleportation" (not psychoportation), "shapeshift" (not psychometabolism), "conjuration" (not metacreativity), and so on. Use normal D&D terms and flavor.
Psionics too must simplify and push modern game design sensibilities.They are 100% not going to do that. They might reprint the Aberrant Mind subclass, and even that's a long shot. Literally all they care about is making new players happy, and that means continuing to simplify the game and push modern sensibilities.
Heh, you know that and I know that, but enough 5e fans seem unable to handle even the word "species".I'm not all that peturbed by the "Greek technobabble names." Greek and Latin "technobabble" has been fairly common and widespread throughout a variety of European, North African, and West Asian cultures in academica, theology, and occultism long before 20th century sci-fantasy. I would honestly expect far more "Greek technobabble names" if magic spells were rooted in real world history.