Micah Sweet
Level Up & OSR Enthusiast
I see the appeal, but at this point I don't see WotC ever making the game more complex unless their customer base radically changes back to pre-2017 or so.New edition it is then.
I see the appeal, but at this point I don't see WotC ever making the game more complex unless their customer base radically changes back to pre-2017 or so.New edition it is then.
The current customer base isn't even the one that was crying out that 'add 2' was too much math.I see the appeal, but at this point I don't see WotC ever making the game more complex unless their customer base radically changes back to pre-2017 or so.
Can we also make it so tool proficiencies actually do something?Add two tool proficiencies, granting one of them expertise.
A DM can't "let" me do anything. I get to dictate to him what I do. He has no choice without violating the social contract.It isn't a false narrative. It's great your DM lets you do stuff.
RAW says 'ask your DM' and RAW is holy writ handed down by the gods.A DM can't "let" me do anything. I get to dictate to him what I do. He has no choice without violating the social contract.
I was referring to the fighter issue. A hypothetical 6e could absolutely solve the 6-8 encounters problem. Not sure how though.The current customer base isn't even the one that was crying out that 'add 2' was too much math.
And having less than cartoonish amounts of encounters per day isn't even an issue of complexity. If anything, removing the resource allocation game and just going to an encounter-based system would be simpler than the chaotic mess of the adventuring day and CR.
I mean, like by not doing it. There's no explanation why they came to such an asinine number in the first place.I was referring to the fighter issue. A hypothetical 6e could absolutely solve the 6-8 encounters problem. Not sure how though.
Just dungeon crawls, really. If you want to do other stuff (and WotC does seem to want to do other stuff), 5e's encounter day does not work. But given the resources PCs have, you can't just have fewer combats. The whole system needs to change, because everything is linked.I mean, like by not doing it. There's no explanation why they came to such an asinine number in the first place.
I know we always talk about D&D being its own genre, but what piece of fantasy ever features the protagonists going through a fight (and let's be honest here, the game assumes it's a fight, not just any encounter because it expects resources to be expended and most of the resources are combat resources) every 2 hours on a constant basis?
The point is a wizard has a whole bunch of ways to bypass the chance based portion of any given challenge, a fighter and a wizard want to get past a stone wall, a fighter has to make a probably very high skill check if not multiple and that’s if the DM doesn’t just say ‘no it’s just too hard to deal any significant damage to it’, the wizard can just say ‘i cast stoneshape’, or passwall, or dimension door, or stone to mud, or disintegrate, or any other number of spells they have available that don’t require a dice rollA DM can't "let" me do anything. I get to dictate to him what I do. He has no choice without violating the social contract.