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D&D General What’s The Big Deal About Psionics?


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Regarding Fighter out of combat.

Add two tool proficiencies, granting one of them expertise.
Use feat to gain magic item of choice, including utility magic.
Level 11 hirelings (including soldiers, workers) can perform large projects.
Use feat for superfeat.
 

I see the appeal, but at this point I don't see WotC ever making the game more complex unless their customer base radically changes back to pre-2017 or so.
The current customer base isn't even the one that was crying out that 'add 2' was too much math.

And having less than cartoonish amounts of encounters per day isn't even an issue of complexity. If anything, removing the resource allocation game and just going to an encounter-based system would be simpler than the chaotic mess of the adventuring day and CR.
 




The current customer base isn't even the one that was crying out that 'add 2' was too much math.

And having less than cartoonish amounts of encounters per day isn't even an issue of complexity. If anything, removing the resource allocation game and just going to an encounter-based system would be simpler than the chaotic mess of the adventuring day and CR.
I was referring to the fighter issue. A hypothetical 6e could absolutely solve the 6-8 encounters problem. Not sure how though.
 

I was referring to the fighter issue. A hypothetical 6e could absolutely solve the 6-8 encounters problem. Not sure how though.
I mean, like by not doing it. There's no explanation why they came to such an asinine number in the first place.

I know we always talk about D&D being its own genre, but what piece of fantasy ever features the protagonists going through a fight (and let's be honest here, the game assumes it's a fight, not just any encounter because it expects resources to be expended and most of the resources are combat resources) every 2 hours on a constant basis?
 

I mean, like by not doing it. There's no explanation why they came to such an asinine number in the first place.

I know we always talk about D&D being its own genre, but what piece of fantasy ever features the protagonists going through a fight (and let's be honest here, the game assumes it's a fight, not just any encounter because it expects resources to be expended and most of the resources are combat resources) every 2 hours on a constant basis?
Just dungeon crawls, really. If you want to do other stuff (and WotC does seem to want to do other stuff), 5e's encounter day does not work. But given the resources PCs have, you can't just have fewer combats. The whole system needs to change, because everything is linked.
 

A DM can't "let" me do anything. I get to dictate to him what I do. He has no choice without violating the social contract.
The point is a wizard has a whole bunch of ways to bypass the chance based portion of any given challenge, a fighter and a wizard want to get past a stone wall, a fighter has to make a probably very high skill check if not multiple and that’s if the DM doesn’t just say ‘no it’s just too hard to deal any significant damage to it’, the wizard can just say ‘i cast stoneshape’, or passwall, or dimension door, or stone to mud, or disintegrate, or any other number of spells they have available that don’t require a dice roll
So sure your fighter can try to destroy the wall, it doesn’t mean you’ll achieve anything
 

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