Thomas Shey
Legend
And buried in there is the seed of why I will never play a fighter in older editions...the idea that I can potentially be playing the same character for a year or longer and in that time what I can do to engage with the game is exactly the same as what I could do on the first day.
There is a lot of negative attitude towards "buttons" in this (and many) discussions, but the "buttons" are what makes this a role-playing GAME and not just a role-playing ACTIVITY.
My characterization of OD&D when I walked away from it many decades ago was "Playing a spellcaster has all the charm of a man with a bag full of hand grenades, and playing a fighter is simultaneously dull as dishwater and abstract to the point of having no sense of connection with what's going on."
I ended up having many complaints with D&D 3e, but at least neither of those was true (other than the abstraction).