AlexofBarbaria
Explorer
Greetings!
I'm gearing up to start a new campaign and wanted to share—and hopefully get some feedback on—some ideas.
My new campaign will be more low-fantasy and "humanocentric", so I wanted a little more crunch in the rules for mundane gear and combat.
To that end I've some up with the following combat maneuvers and a Swashbuckler Thief variant. Do you see any issues with these rules in terms of balance or playability?
(I use ascending AC, btw).
Opportunity Attacks: Moving through an enemy’s reach provokes an opportunity attack (OA). Characters can make a max. of 1 OA per round. An OA that hits does not stop movement.
Parry: Defer your attack to add your weapon’s parry bonus to your AC.
Riposte: If a parrying character is attacked and the attack misses, they get an opportunity attack with a bonus to-hit equal to their parry bonus. Characters wielding two weapons may use one to parry and the other to riposte.
Reckless Attack: Make an opportunity attack on an enemy who missed you and rolled poorly, but fumble if your attack roll fails to beat theirs.
Feint: Can secretly apply a negative modifier to your own attack to simulate a poor roll. Do not add parry bonus to AC, but if an enemy responds with a reckless attack and misses, you can riposte with a bonus to-hit equal to their attack roll.
Thief Variant—Swashbuckler: +1 AC at levels 1, 5, 9, & 13, movement through enemy reach does not trigger opportunity attacks, and backstab damage applies to ripostes instead.
I'm gearing up to start a new campaign and wanted to share—and hopefully get some feedback on—some ideas.
My new campaign will be more low-fantasy and "humanocentric", so I wanted a little more crunch in the rules for mundane gear and combat.
To that end I've some up with the following combat maneuvers and a Swashbuckler Thief variant. Do you see any issues with these rules in terms of balance or playability?
(I use ascending AC, btw).
Opportunity Attacks: Moving through an enemy’s reach provokes an opportunity attack (OA). Characters can make a max. of 1 OA per round. An OA that hits does not stop movement.
Parry: Defer your attack to add your weapon’s parry bonus to your AC.
Riposte: If a parrying character is attacked and the attack misses, they get an opportunity attack with a bonus to-hit equal to their parry bonus. Characters wielding two weapons may use one to parry and the other to riposte.
Reckless Attack: Make an opportunity attack on an enemy who missed you and rolled poorly, but fumble if your attack roll fails to beat theirs.
Feint: Can secretly apply a negative modifier to your own attack to simulate a poor roll. Do not add parry bonus to AC, but if an enemy responds with a reckless attack and misses, you can riposte with a bonus to-hit equal to their attack roll.
Thief Variant—Swashbuckler: +1 AC at levels 1, 5, 9, & 13, movement through enemy reach does not trigger opportunity attacks, and backstab damage applies to ripostes instead.