Very nice! I have the previous rulebook and this is a step up in the art dept.! Im curious to see what they did with Secret of the Ancients?I few pictures from the 2022 Core Book Update
Nice, Navy flight is the most dangerous career path if I recall correctly.The second character was created last night: A navy 'flyer' who managed to go up two advancement ranks but ran afoul of a teacher at the academy, used his position to gain an illegal benefit and was kicked out of the navy after causing an accident that resulted in several deaths. He leaves with a GIG small ship and a G/Racer.
In MgT2 it's DEX 7+, so I would definitely recommend going in with a high enough dexterity to get a modifier. 7+ is the highest roll for any job/specialty, but there's a fair few that have it. (The softest are 4+.)Nice, Navy flight is the most dangerous career path if I recall correctly.
That's not correct. Only CT lacks a learn by doing...One of the thing most incarnations of Traveler did was have virtually no learn-by-doing experience. Even if they wanted it to be slow (which could have been managed by simply having slow accumulation until you made enough to actually make a bonus) that never seemed particularly sensible. I don't know about everyone else here, but even after my formal education was done, I learned quite a bit about my field(s) over time, even if the numbers in Trav are such they should have changed slowly to represent that. It didn't require taking time off to get more training.
If you want XPs in MT2 you need to look at the Companion Book. The core only includes advancement by studying, outside of adventuring, for several weeks. This can be done during space travel between destinations.That's not correct. Only CT lacks a learn by doing...
MT has a learn by doing.
TTNE has an experience point mechanic.
T4 allows a single roll against a skill used that session. Didn't use any? No chance to gain for you.
MGT1 has a weeks of use mechanic. MGT2 probably does; I'm not checking it.
That's not correct. Only CT lacks a learn by doing...
MT has a learn by doing.
TTNE has an experience point mechanic.
T4 allows a single roll against a skill used that session. Didn't use any? No chance to gain for you.
MGT1 has a weeks of use mechanic. MGT2 probably does; I'm not checking it.