Lyxen
Great Old One
I was responding to those posters who did say it: @Maxperson, @Lanefan, @p_johnston (at least in relation to gravity), and maybe @Oofta (though I'm not 100% sure what Oofta includes in the "macro level").
And I was not (for once
I was responding to those posters who did say it: @Maxperson, @Lanefan, @p_johnston (at least in relation to gravity), and maybe @Oofta (though I'm not 100% sure what Oofta includes in the "macro level").
I don't have much to say in response to the other things (and I have already said far too much elsewhere), so I'll focus here.In 5e you prepare a certain selection of spells but it's completely unconnected to how many spells you can actually cast.
I tend to incline to the view that 5e's spell slot rules are "dissociated" - or, rather, are basically metagame - for the reasons @Mordhau has given, namely, that it's too absurd to think that the character's work with a notion of "spell slots" where they can use X amounts of 1st level ones, and once those are used can only use the more powerful ones. What would this be like, in the fiction?I don't have much to say in response to the other things (and I have already said far too much elsewhere), so I'll focus here.
How do you know what number of spells a spellcaster should be able to cast?
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there's no given reason a character couldn't know that they can cast three level 3 spells once they're experienced enough.
My general view of rationed "martial" powers is that they represent trying hard. The metagame aspect consists in the player getting to decide exactly when and how that trying manifests."Dissociation" when coupled with physical-world intuitions creates unfair limitations.
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Non-magic is, implicitly, limited by what can be achieved in our world
I assume the world works that same as the real world unless there is magic involved. I don't think it matters what happens at the atomic or quantum layer. Magic taps into the dark energy (aether) that permeates everything, surrounding us like a sea that we cannot detect.I was responding to those posters who did say it: @Maxperson, @Lanefan, @p_johnston (at least in relation to gravity), and maybe @Oofta (though I'm not 100% sure what Oofta includes in the "macro level").
I think they are usually treated as pretty disassociated, yes. I don't like disassociated mechanics, so at least in my setting 'the eight circles of magic'* and associated spells and magical energy levels are metaphysical concepts that exist in the setting. We don't need to understand how it exactly works though, like we don't need to exactly understand how the warp drive works to play an engineer in a Star Trek game (but having the general idea and some overall concepts defined sure helps.)I tend to incline to the view that 5e's spell slot rules are "dissociated" - or, rather, are basically metagame - for the reasons @Mordhau has given, namely, that it's too absurd to think that the character's work with a notion of "spell slots" where they can use X amounts of 1st level ones, and once those are used can only use the more powerful ones. What would this be like, in the fiction?
How I see is that the normal everyday reality works roughly like in the real world, to match the players' intuitive expectations. The underlying unobservable reality on the level of atoms or celestial bodies don't necessarily need to work the same, nor it really matters one bit whether it does or does not. The characters simply would never know anyway.I assume the world works that same as the real world unless there is magic involved. I don't think it matters what happens at the atomic or quantum layer. Magic taps into the dark energy (aether) that permeates everything, surrounding us like a sea that we cannot detect.
It doesn't really matter in game though, a PC can't invent gunpowder because the player googled the recipe. Magic alters the world in small ways that people simply accept as normal but if you see a waterfall flowing uphill I want it to be fantastic and magical. As far as reverse gravity, it's similar to an anti-magic zone. The area just has the gravitational pull of the planet reversed temporarily, the rest of the laws of physics are unaffected.
I'm not going to respond to the rest of it. Y'all seem to really want me to edition war, and I just can't. I didn't play 4e. I've played PF twice -- the "We Be Goblins" one-shots. I really don't know or care how mean Justin Alexander was to 4e back in the war. I will say that, while I don't believe the term "dissociated" was used, these discussions were happening back on .advocacy in the 90s. So I get why it's become all about Justin Alexander and 4e, but I'm just not interested.(4) How can it possibly be an analysis tool if understood as merely a matter of taste?
The only thing I can pull you up on is this - words don't mean anything by themselves. A word's meaning is determined entirely by how it is used. So if people use it to mean a thing, it means that thing, the "shape of the word" notwithstanding.So, from this bit alone, the rules are not "realistic" in any edition of D&D ever, because "realistic" doesn't mean what people think it means based on the shape of the word.
The player doesn't "forget" an encounter maneuver after using it, of course - the defence has just seen it before and won't fall for it a second time.It implicitly does in how he constructed his argument, which discusses an American football player forgetting a special move or maneuver that they perform X number of times per day before forgetting it. He uses this to target the idea of the At-Will/Encounter/Daily powers of Martial characters in 4e D&D. It is not levied against classes of other power sources. Only Martials.
Psionics. Molecular Agitation, Molecular Manipulation and Molecular Rearangement. Mentions molecules, which don't happen without atoms. Heck, Body Weaponry in the 1e PHB mentions altering molecules as well.Out of curiosity, where did you see these explicitly ?