James Gasik
We don't talk about Pun-Pun
It comes down to a clash of ideologies. One, the more, I guess, "old school" approach says that the game world doesn't revolve around the players, they must adapt to the game world. So enemies, scenarios, and even treasure will not always cater to the strengths and needs of the characters. If a tactic or option is too useful, it becomes a proud nail that will be pounded down.
The more (need a better term for this) "new school" philosophy generally has the game world reflect the characters. If Bongo the Barbarian likes using axes, he finds magic axes. If Wally the Wizard wants to use his familiar as a scout, then it's only going to get specifically targeted if he's exceptionally careless. Molly the Monk and Wilma the Warlock will be allowed to take frequent short rests, etc. etc..
Neither way is wrong, as long as everyone is having fun. But sometimes one way leads to a player having bad feelings, and the other way can lead to a player decrying the game as "easy mode", "monty haul", "story time", or "beer and pretzels gaming".
The more (need a better term for this) "new school" philosophy generally has the game world reflect the characters. If Bongo the Barbarian likes using axes, he finds magic axes. If Wally the Wizard wants to use his familiar as a scout, then it's only going to get specifically targeted if he's exceptionally careless. Molly the Monk and Wilma the Warlock will be allowed to take frequent short rests, etc. etc..
Neither way is wrong, as long as everyone is having fun. But sometimes one way leads to a player having bad feelings, and the other way can lead to a player decrying the game as "easy mode", "monty haul", "story time", or "beer and pretzels gaming".