Ovinomancer
No flips for you!
Of course, but the reason is that the player making choices is religion on the hp total. There is no in fiction rain for it that isn't as hoc created by the player to justify the decision.So you don't have your characters think or act differently when at 120 hp vs. 60 hp vs. 10 hp? (Not 120 vs 110, or 60 vs. 58, or 10 vs. 9, but 120 vs. 60 vs. 10).
I find it kind of strange that one wouldn't.
And this is fine so long as we're not pretending otherwise.
So, here's my exercise on this. The orc settings a sword at a fighter, the fighter sidesteps and brushes the blue side at the last moment.And I find it odd that just because the game doesn't give specifics about why, that one couldn't have a generic "wow, I'm pretty beat up" without specifying.
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Do ability scores have any meaning in the fictional universe to the characters? If so, what?
What happened mechanically? Was this a it? A miss? Was there hp damage? Everyone will answer this differently because there are not any cues to this fiction that would be required by mechanics and it can describe a hit, a miss, loss of half hit points, loss of a few, or anything in between.