Hussar
Legend
Plenty of us don't. You know, not being from the USA and all...
Yes because that’s the point.

Plenty of us don't. You know, not being from the USA and all...
It is exactly the point. Modern gamers are more diverse than that, just as pre-modern societies were more diverse than your broad-strokes interpretation suggested.Yes because that’s the point.![]()
"Totalitarian regime with horrific laws and no personal rights" is not an accurate description of the polities that have existed historically (most medieval societies were pretty clear on certain rights, and the nature of medieval societies made it virtually impossible for anyone to be totalitarian) nor D&D's nations. Personal rights are not something invented by John Q. American in 1776. You seem to be fixated on certain misunderstandings very redolent of "whig history".Ah. I see my mistake. I misused the term feudal. My bad.
How about this instead?
DnD often lampshades the fact that your character lives in a totalitarian regime with horrific laws and no personal rights. Because of this, we treat the setting like it’s modern day USA and never actually bring up this fact.
It does?DnD often lampshades the fact that your character lives in a totalitarian regime with horrific laws and no personal rights.
We do? I don't. I mean, I'm fine with my fantasy having some dystopian elements, but I'd rather have ones that feel more period appropriate.Because of this, we treat the setting like it’s modern day USA
I don't think you did. I've certainly heard people describe ancient China as having a feudal system.Ah. I see my mistake. I misused the term feudal. My bad.
A totalitarian government is characterized by its attempts to control all aspects of its citizens lives and features a very strong central government. Not all "feudalistic" societies had a strong central government and most of them didn't try to control all aspects of their subjects' lives. I do think you have a valid point. While I wouldn't describe most kingdoms as totalitarian regimes, D&D does treat many of their settings like modern day USA. But I suspect that's one of the things that makes D&D so popular.DnD often lampshades the fact that your character lives in a totalitarian regime with horrific laws and no personal rights. Because of this, we treat the setting like it’s modern day USA and never actually bring up this fact.
While I wouldn't describe most kingdoms as totalitarian regimes, D&D does treat many of their settings like modern day USA. But I suspect that's one of the things that makes D&D so popular.
But more to the point, now you're on the hook to do actual play stream called "Jane Doe: Gong Farmer!" And then animate it, because i'd totally watch that.It’s hard to have a feudal system when Jane Doe gong farmer can find a hole in the ground and emerge as a 20th level demi god who’s defeated either Tiamat or Bahamut in the span of a couple months.
That’s a good post. Jeff Grubb (and Jeff Dee) have some good thoughts there:Returning to the original subject, here's a pretty sensible blog post from Jeff Grub.
So, what to do?
Nine years ago in this space, in the midst of another tempest involving another author, I wrote about Lovecraft, who was definitely problematic. Ultimately, I came to the conclusion that while we cannot fully separate creation from creator, we can TAKE the creation away from the creator. We recognize Lovecraft's racism, and will not excuse or bury it. But moving forward, we take the good parts and evolve them fully, and leave the worst behind. In RPGs, in the modern interactive tradition, that can be done more easily than in other media. RPGs are ultimately a group activity, and the bad actors can be overwhelmed by the common good.
I wrote that in 2013. How has it worked out in Lovecraft's case? Well. in 2017 the award winning RPG product Harlem Unbound showed up, which deals with marginalized populations in Lovecraft's universe. Originally from Darker Hue studios, the book has been expanded upon and republished with Chaosium, publisher of Call of Cthulhu putting an official mark on it. The novel Lovecraft Country deals with this in fiction, and has not only been a best-seller but turned into a TV series in 2020. And Alan Moore produced a decidedly creepy comic called Providence dealing with sexual issues within the straight-laced original stories. None of this would have met the approval of the original dead racist.
So yeah, take the ball and run with it. Jeff Dee, who wrote an excellent set of recent rules set in Tekumel, Bethorm, has posted the suggestion to OCCUPY TEKUMEL[.] Challenge or remove the violent, authoritarian, and unchanging nature of the empires. Give it a cleansing scrub. I think this would work. I get the feeling that, much like our own histories, the illusion of a continuous civilization is misleading, as looking at it hard reveals civil wars, uprisings, revolutions both quiet and violent. Yan Kor not only wins its war but inspires other breakaway chunks of Tsolyanu to find their own paths. Let the PCs lead a revolution for a city state within one of the Empires, and forge their own destinies.
The interesting thing is, Tekumel has a couple things already hard-wired into it that encourages this approach. There is the custom of ditlana, a renewal process where cities are literally razed, buried, and new structures place atop them…