Vaalingrade
Legend
I mean hating gnomes is the right of all sentient beings.
You are not wrong. But on the other hand, my players are mostly old folks who really enjoy being connected to 2e:ish era lore. D&D is a game where player characters interact with fantastical beings in a fantasy world, and where deep roleplaying and immersion in the fantasy world is often seen as a goal and "good playing". And imho decades of accumulated lore is an important part of what make that deep immersion possible.As I said earlier, I'm rather enjoying this. All this "Oh noes, they are changing lore". Good grief, 5e radically changed the lore of nearly every single monster in the game, adding stuff or taking stuff away. Half the monsters in the Monster Manual are slave races to the other half of the Monster Manual. And they were given huge pats on the back for it.
Now, apparently, change is bad again. Thus the pendulum swings.
But, that's my point. If you are connected to 2e'ish era lore, 5e has pretty much nothing for you. Virtually all monsters, settings and whatnot are so far removed from their 2e counterparts. A 2e Kobold wasn't even reptilian really. Just another kind of goblin. The whole Draconic thing is largely a 3e thing to justify why kobolds had sorcerers. On and on. Good grief, this was a 2e orc:You are not wrong. But on the other hand, my players are mostly old folks who really enjoy being connected to 2e:ish era lore. D&D is a game where player characters interact with fantastical beings in a fantasy world, and where deep roleplaying and immersion in the fantasy world is often seen as a goal and "good playing". And imho decades of accumulated lore is an important part of what make that deep immersion possible.
We can play that way no matter what current lore changes and purges WotC do in the name of sales to new and young consumers, so I'm not deeply invested in the everything-is-fey dispute and my campaigns doesn't mirror the current changes. But that gamers that have played D&D for decades express feelings of loss in different ways when WotC decide that lore doesn't matter and races are only skins is neither surprising nor badwrong in my opinion.
Yes, the feyifiing may be seen as a bit too overt market move to accommodate new and young players who grew up with anime, and where playing blue butterfly people with big eyes and small mouth in a loreless tabula rasa world is a selling point. But in the end I guess more and younger players is good for the hobby.
As long as we get 5e Spelljammer with intact lore of course, don't you dare touch that! ;-)
Good point. I was also looking at the 3rd Edition. It would be interesting if someone who has access to a 1st or 2nd Edition copy could compare the text of the Goblins entry to see if it was changed.Yep. My PDF of the 3rd edition 1979 7th printing says:
GOBLINS (and Kobolds): Goblins and Kobolds see well in dimness or dark, but they do not like bright light. When fighting in full daylight or bright light they must subtract 1 from their Morale Rating, as well as 1 from any die rolled. Because of their reciprocal hatred, Hoblins (Kobolds) will automatically attack any Dwarves (Gnomes) within charging distance. Hobgoblins fight as Armored Foot and defend as Heavy Foot. Their Point Value is 2 1/2 .
Morale Rating — 5 Point Value — 1 1/2
So the gnome hatred seems to be there as well.
There is a note in the 1979 printing that says it is revised and expanded so I could not say what the original that OD&D was based on specifically said.