le Redoutable
Ich bin El Glouglou :)
like in, on a hit you drop weapon dX to a random stat ( or a chosen stat if you find weakness on the stat )
( far too heavy to get support, so )
say you have a 8 in Int;
it would require 8hp dmg to drop Int to 7;
if you deal 15hp from a 8 Int it drops to 6 etc

edit:
ok, so there is need for only one stat ( to generate Damage Protection ) : hp
hp ------- dp
1 ---- 1
3 ---- 2
6 ---- 3
10 ---- 4
15 ---- 5
21 ---- 6
28 ---- 7
...
105 -- 14
120 -- 15
etc
( far too heavy to get support, so )
say you have a 8 in Int;
it would require 8hp dmg to drop Int to 7;
if you deal 15hp from a 8 Int it drops to 6 etc

edit:
ok, so there is need for only one stat ( to generate Damage Protection ) : hp
hp ------- dp
1 ---- 1
3 ---- 2
6 ---- 3
10 ---- 4
15 ---- 5
21 ---- 6
28 ---- 7
...
105 -- 14
120 -- 15
etc
Last edited: