It really depends on the type of wood and quality of other materials to determine how well balanced it... Wait, you mean mechanically?!? Wasn't expecting that.
Design goal is obviously to allow a better long range option for Str based characters. Loading is necessary, because otherwise this would outperform everything else, but still makes it worth using when a ranged attack is your only choice. The 1d6 damage is a bit much, but I feel would be more reasonable if it only worked on the short range of the ammunition (so using it instead of just throwing it would be worthwhile at the cost of loading). I also note that this doesn't mention the two handed property, and am curious about what it's supposed to look like.
Design goal is obviously to allow a better long range option for Str based characters. Loading is necessary, because otherwise this would outperform everything else, but still makes it worth using when a ranged attack is your only choice. The 1d6 damage is a bit much, but I feel would be more reasonable if it only worked on the short range of the ammunition (so using it instead of just throwing it would be worthwhile at the cost of loading). I also note that this doesn't mention the two handed property, and am curious about what it's supposed to look like.