Bill Zebub
“It’s probably Matt Mercer’s fault.”
Where for me it's realism first, game second
That makes 5e an interesting choice.
Where for me it's realism first, game second
Well, yes. I know. I agree. We agree. Our opinions concur. You and I, we're on the same page.He could indeed beat his initiative and charge in and attack.
The actions happen more or less simultaneously. We just resolve rhe charge first.
Dunno, but a called shot to the head would incur some hefty minuses, including disadvantage for sure. If you hit, though...So if instead of “I attack the orc” I say, “I avoid the orc’s shield and stab him in the face where he has no armor”, are you going to let me roll against AC 10? Am I being proactive, or just trying to narrate my way around rules?
He doesn't play 5e that I know of. Still, I do and realism is a major part of that. It's not hard to add a good amount of realism to the game without much disruption.That makes 5e an interesting choice.
Dunno, but a called shot to the head would incur some hefty minuses, including disadvantage for sure. If you hit, though...
I think you're talking about me and I said neither of those things. I said the fighter WOULD roll initiative, but would lose to the dagger thrower, and potentially others depending on rolls. I also said that if a potion were already in hand it could be fast enough. Otherwise not.Well, yes. I know. I agree. We agree. Our opinions concur. You and I, we're on the same page.
I think you're missing that I was responding to another poster who would rule that the fighter would NOT be allowed to roll initiative if he were charging into melee; and additionally suggested that if the fighter WOULD be allowed to roll initiative if were to drink a potion. That suggestion is what causes weirdness requiring pre-initiative declarations of actions.
"I attack" isn't sufficient. There must be extenuating circumstances like I set up with the dagger. If someone just yells "I attack," they are rolling initiative like everyone else.Where’s the risk in yelling “I attack” in order to avoid rolling initiative?
The normal procedure is to roll initiative when groups encounter one another. No declaration required. It's what happens anytime a party stumbles across a zombie in the dungeon.There has to be. Something has to trigger the initiative roll when you have groups and no combat. Someone has to declare something hostile.
Then I mis-read your post! You have my apologies.I think you're talking about me and I said neither of those things. I said the fighter WOULD roll initiative, but would lose to the dagger thrower, and potentially others depending on rolls. I also said that if a potion were already in hand it could be fast enough. Otherwise not.
"I attack" isn't sufficient. There must be extenuating circumstances like I set up with the dagger. If someone just yells "I attack," they are rolling initiative like everyone else.
I disagree. If you read The Order of Combat and Surprise, it's pretty clear that hostilities have to be going on. Surprise is an automatic check, since that's not at all combat dependent and a quiet non-hostile group can surprise a loud non-hostile group. Initiative, however, explicitly says it determines the order of combat and is rolled when combat starts. No hostilities, no combat encounter(just normal encounter). No combat encounter, no initiative.The normal procedure is to roll initiative when groups encounter one another. No declaration required.
Then I mis-read your post! You have my apologies.