Destroying occult items

This is a long-term campaign. There will be many objects.
Feels kind of weird to use the same method for all of them, unless they are all the same. If there are multiple objects, it just becomes perfunctory to "do the thing" again for the second through tenth one the group obtains.

In my recent COC game the group threw a talisman of Ithaqua in a volcano closest to the equator in Equador, reasoning that it was the furthest from the poles and Ithaqua's preferred environment. They buried a cursed bazouki tied to Scylla in a mine in Death Valley. That's why people are asking for details.
 

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I am of the feeling you cannot do it. You have to keep it somewhere safe and use that as a plot hook to be pulled out of the hat later, maybe in other games.

Places like Oak Island, Liberty Island, The Statue of Freedom (on top of Capital), Iron Mountain, Centralia PA, Underground New York, the site of what will become Washington DC, etc. are all places where things of power can be hidden.
 






Forced draft furnaces are quite doable; water-mill powered bellows can hit nearly 2000°C. Heat, Beat, and Repeat.

While I agree with others that DC being built on a giant sign, that sign is, within the masonic context, a religious element, for the Masons are, at their heart, a very generic deist quasi-religion, one that doesn't require exclusivity; the initiation is drawn directly from a story from the Jewish canon and inherited into the Christian one.

Logically, it's thus excluded from being an element by JD's no-religion clause.

I'll note that, stretching the history of the Masons to be an anti-Elder Things organization is has been done by a number of groups over the years, tho' I don't know if it has been part of any formal published mode.
 

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