You might, if you're the GM, want to use the T2K alternative...I haven't played too many dice pool games but I've recently been delving into Coriolis' d6 with a success on a 6 system and I really don't like it. The game and it's trappings are amazing but the pile of dice gets real big, real fast, and I don't like games that stack up tons of different modifiers from different places whether its more dice or greater +/-.
Att | Skill | |
5 | 4 | d12 |
4 | 3 | d10 |
3 | 2 | d8 |
2 | 1 | d6 |
10+ | 2s |
6+ | 1s |
2-5 | 0s |
1 | as 1 in standard rolls. |
Interesting. I never considered the possibility of rolling "0" as a result, but I find myself not disliking it. I wonder if they make a d6 numbered 0-5...I hear that 4d6-4 is a good replacer for a 1d20, if you'd like a bell curve distribution in D20 System games. I've never tried it, but the AnyDice.com graph seems legit. Personally, I'd go with the 4d6-3 instead, so that the curve slightly favors nat-20s over nat-1s, but that's just me.
There are a few different games where you can get a 0 as a result of your die roll in some way.Interesting. I never considered the possibility of rolling "0" as a result, but I find myself not disliking it. I wonder if they make a d6 numbered 0-5...![]()
This is funny to me, because the Swedish RPG tradition is heavily descendant from Basic Roleplaying. Roll-under often has percentile values, which makes for an instant understanding of your chances. You have a skill of 63? Well, that's a 63% chance of success, then.If there's one "dice system" I don't/can't understand is the "rolling under" ones. Rolling under seems foreign to me as somebody who's so used to D20's rolling above method. Despite that, I splurged on a previous humble bundle deal for Modphius' Star Trek rpg, which is rolling under in some respects too.
Heh - roll under systems are what I cut my teeth on - between the "skill" system in D&D (thieves skills, proficiencies/skills from 2e/Gazeteers), Star Frontiers, Call of Cthulhu and others, roll under was the most common non-D&D system I encountered in the early days.If there's one "dice system" I don't/can't understand is the "rolling under" ones. Rolling under seems foreign to me as somebody who's so used to D20's rolling above method. Despite that, I splurged on a previous humble bundle deal for Modphius' Star Trek rpg, which is rolling under in some respects too.
Yeah, I meant in a d20 game specifically. But thanks.There are a few different games where you can get a 0 as a result of your die roll in some way.
Just to make a side comment on this. D&D aims for the rough middle, say 45-65% as common chances of success. When you do to a bell curve, each of those has a lot more than 5% difference between them, sometimes more than double. That means that a +/-1 makes a much larger difference than it would in the flatter d20 distribution. Move from needing an 11+ to a 10+ and that's over a +2 bonus in standard d20 rolling. Which makes pluses a lot more valuable and encourages min-maxing.I hear that 4d6-4 is a good replacer for a 1d20, if you'd like a bell curve distribution in D20 System games. I've never tried it, but the AnyDice.com graph seems legit. Personally, I'd go with the 4d6-3 instead, so that the curve slightly favors nat-20s over nat-1s, but that's just me.
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Yep, and that's why I don't like bell curve-based systems. I prefer a nice, linear, swing-y d20 System that makes min-maxing as futile as possible. I mean, that +8 to Perception sure looks nice until you roll a 2...Just to make a side comment on this. D&D aims for the rough middle, say 45-65% as common chances of success. When you do to a bell curve, each of those has a lot more than 5% difference between them, sometimes more than double. That means that a +/-1 makes a much larger difference than it would in the flatter d20 distribution. Move from needing an 11+ to a 10+ and that's over a +2 bonus in standard d20 rolling. Which makes pluses a lot more valuable and encourages min-maxing.