Levistus's_Leviathan
5e Freelancer
Dude, if you're going to resort to hyperbole, can you at least be accurate about it? Literally the only adventure in all of 5e where you can "befriend" the main villain is Descent into Avernus. And that's literally for only one of the adventure's villains. You can't befriend Tiamat/Arkhan, you can't befriend the Demon Lords, and if you try to befriend Bel, he'll backstab you. Yes, you can redeem the main antagonist of Netherdeep, but he's not actually a villain, he's just a cursed victim accidentally hurting others. The adventure doesn't have a true villain.Not to pile on, but I dont think this is it.
I think its about not having a hint that the PLAYERS engage in or promote, or tolerate, that suffering. The only image Wizards pushes, is a hopeful, heroic, positive, one that the players will rise above, be great, win, and make friends with the villain's along the way.![]()
But Icewind Dale? Nope. No way to redeem Auril or the main wizard villain. They both have to die. Witchlight? You can deal with the hags nonviolently, but not befriend them. But you can also just solve most of the Doman of Delight's problems just by murdering them. And Iggwilv, to be honest. Murdering her would probably be a good thing for Prismeer. Strixhaven? Nope. You have to kill the villain, or bring him back to face justice at the campus. If you don't, he kills literally everyone in Strixhaven, and you lose the adventure. A lot of Candlekeep's adventures are solved by just murdering the main antagonist/villain, too. And all of the Dark Lords of Ravenloft are explicitly irredeemable villains, and the only way to even temporarily make the Domains of Dread a better place is to murder the Dark Lords.