D&D 5E New Unearthed Arcana: Heroes of Krynn Revisited

WotC's Jeremy Crawford has announced a new Unearthed Arcana article today with redesigns from the prior Heroes of Krynn UA based on feedback, and in the following video he discusses that feedback and what's in the article:
  • New iteration of Kender based on feedback survey, due to mixed response. This time is a back to basics, aiming to capture 1E AD&D fearlessness, curiosity and taunting skills. Delve into their origins from Gnomes in deep history.
  • Kender are no longer fey creatures who grab objects from the Feywild
  • Tweaked Feats from prior article
  • Tweaked Backgrounds from prior article
  • Brand new rule giving a list of free Feats for ANY Background
  • Free Feat rule for Level 4 for all characters that doesn't take the ASI away, based on a curated list
  • Reveals that in the Adventure, healing magic is already back.
 

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if 10 years from now we have not progressed some I would be appalled. things we are okay with today SHOULD be changed tomorrow
That is a terrible argument without the qualifiers you didn't put in. By that rationale, nothing is ever any good, and we should be happy with nothing. If something should be changed in ten years, why not just change it now? How would everyone not just be miserable under that philosophy?
 

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It may serve as clarification and/or an alternative but, as someone who has run adventures set on Krynn for 20+ years, the Wizards/Mages of High Sorcery never had an attitude of "join us or die" —except for the Black Robes who are supposed to be egotistical and greedy (aka evil).

The idea of the Test is to prevent magic-users from reaching high level magic (3rd-level or above) without any restraint. When a magic-user chooses to pursue high level magic, they're branded "renegade", but it's still not a "join us or die" situation.

Renegades are offered the alternative to not use the high-level magic and, if they refuse, then they are asked to take the Test and join the Conclave to avoid them using that high-level magic in such a way that hurts innocents.

In the history of Krynn many renegades have done awful things—and that's why the Orders and the Conclave were established in the first place.

As usual, I think there's a lot more nuance to things that what appears on a surface level, especially in a fictional world with as much material as Krynn.
 

One of the alt timelines given in the books is one where he successfully enslaved the gods.
The short story "There Is Another Shore, You Know... Upon The Other Side" (published in the anthology Dragons of Chaos), but maybe it was only a dream because somebody suffered a hit on the head. It is an interesting concept should be explored, and one of the reasons I support the idea of alternate timelines to become canon.
 

I understood his point and it was a response that indicated that he understood yours. Your response missed his entirely, though.

No. I pointed out that the a single vague sentence isn't helpful, not that alignment isn't useful. Alignment should be a bit more detailed so as to let new players understand it better. And no a LG society cannot engage in child sacrifice. A misunderstanding of LG due to one vague sentence is how that could occur, though.
There's tons of stuff on alignments online, so new players already have plenty of resources. For instance, this page on Lawful Good, which seems nice and in-depth.

Two things.

First, yes. It's any or all of those at the DM's discretion. He gets to decide what evil magic means. Going by RAW all of those qualify. Some magic is inherently evil. Creating zombies is one of those types of magic. Using magic for evil purposes would also be evil magic.
Except that, as you have likely seen, there are still plenty of discussions as to why exactly is creating undead an evil, or if mind-controlling someone so they don't perform an evil act is, itself, an evil act. Or whether a society could perform a child sacrifice in order to save hundreds or thousands of other people is an evil act.

Second, your questions don't touch on alignment. Evil exists even if alignment doesn't, so either it's Nuitari, LE god of evil magic if alignment is in the game, or Nuitari, god of evil magic if alignment is not in the game.
In this case, I was talking about how "LE god of evil magic" doesn't actually describe the god in any detail.

No. I want to say "the army's soldiers are mostly Neutral Evil" as a way of saying, "That they are just plain evil. They have no rules on when or if they will commit an evil act. And they are not psychotic about it. They just do it when they want, for whatever personal reasons that they have." It let's me know when playing them that they are not going to run around gleefully torturing everyone that they defeat, but that if it's expedient to kill an entire village so that word doesn't reach the rulers of the country that they are invading as quickly, that they will do it and not shed a tear.
And I'm sorry, but I find that pretty dull, if only because it gets in the way of me, the DM, having them act in the way I need to tell my side of the story. If I wanted to have ruthless elf or halfling soldiers that will gladly kill an entire village, I will--even though elves and halflings are traditionally Good.

This is why I said you missed his point. He wasn't saying armor means what alignment means.

This is wrong. You can have 5 creatures with AC 20. One might have light armor and be very agile and quick. Another might have thick scales. The third might have magical skin that is hard to penetrate. The fourth might be wearing magical plate and shield. And the fifth might be wearing hide armor, but have a mental ability that throws off attackers.

AC 20 is short hand for all of those, but you aren't going to know exactly which until you read the description of the creature. That's the similarity that @Mistwell was pointing out, not that AC 20 influences creatures actions the way alignment does.
Which is why I said that Mistwell missed my point because AC 20 and LG have two very different purposes and are used in game for two very different reasons. You can't compare a number with a hard-and-fast meaning with something like alignment and character personality.

I'm pretty sure that nobody in the history of gaming has ever had an argument as to what AC 20 (or AC 0, back in the THAC0 days) actually means, whereas I personally have seen or been part of many arguments as to what any particular alignment means.

Good and evil are objective in D&D. An evil act doesn't become good regardless of reasons you think justify the act.
So I could convert an orc to good and then immediately kill it so it won't backslide, and that's a lawful good act, right? I mean Gygax thought so and he invented the system, so he should know.

Or, if not sacrificing a child means that the Demon will rise and devour a thousand people body and soul, what alignment would you put the act of sacrifice as? Would it matter if the child was willing, because she was lawful good enough to put the needs of her people above her own life?
 

That is a terrible argument without the qualifiers you didn't put in. By that rationale, nothing is ever any good, and we should be happy with nothing.
everything can be improved doesn't mean nothing is good... it does mean nothing is perfect.
If something should be changed in ten years, why not just change it now?
again the word progress... not even just social or mental understanding... just technology and hindesight.

lets say I make the best campaign setting I can. then I make another and another (not hard to imagine in the last 40ish years I have made dozens)
after making and running some, I have got more experence, and I could go back and remake that first one better.

Infact I HAVE done this. I have a campaign I have run in almost every edition (not 4th) and it has only gotten better with each attempt. (Now if I can just learn not to put the S.T.E.P. in)
How would everyone not just be miserable under that philosophy?
why? I wasn't miserable reading comics in the 80's but I think that one written today are better.
 

It may serve as clarification and/or an alternative but, as someone who has run adventures set on Krynn for 20+ years, the Wizards/Mages of High Sorcery never had an attitude of "join us or die" —except for the Black Robes who are supposed to be egotistical and greedy (aka evil).
ugh here we go
The idea of the Test is to prevent magic-users from reaching high level magic (3rd-level or above) without any restraint. When a magic-user chooses to pursue high level magic, they're branded "renegade", but it's still not a "join us or die" situation.
it's join us or don't be your class (remember most races can't switch classes, so just hope to never get xp again)
Renegades are offered the alternative to not use the high-level magic and, if they refuse, then they are asked to take the Test and join the Conclave to avoid them using that high-level magic in such a way that hurts innocents.
but they could just as easily not go after someone UNTIL they cause harm... it doesn't pass the smell test that "Only people we let into our cult can weild this power, and no one else can be trusted"
In the history of Krynn many renegades have done awful things—and that's why the Orders and the Conclave were established in the first place.
and what % if casters with 3rd or higher slots did good/bad/neutral? oh and since we still have bad aligned mages what stops them from doing bad IN YOUR CULT?
As usual, I think there's a lot more nuance to things that what appears on a surface level, especially in a fictional world with as much material as Krynn.
yes and no
 

Or, if not sacrificing a child means that the Demon will rise and devour a thousand people body and soul, what alignment would you put the act of sacrifice as? Would it matter if the child was willing, because she was lawful good enough to put the needs of her people above her own life?
Strife tied his life force to an infant. Scott and Jean thought he was 'hiding behind the child' but he thought THEY were evil and he was exposing them because he KNEW they would kill the child to kill him...

put that thought into a game and WATCH it burn. "You can end the war, just kill a single innocents child... and all of the innocents lost in the war wont be..."
 

"Only people we let into our cult can weild this power, and no one else can be trusted"

Why, in a setting without clerics, when Magic was still powerful, would there be any tolerance for renegades at all? Yes its a system of control, without a doubt, but the idea would seem to be self policing Magic users because they were (are? again I'm in the Chronicles/Legends era forever) potentially on a power level far beyond what the rest of the population could handle.

I mean do a bit of deconstruction, Wizards are pretty crazy, especially without Divine forces keeping them in check.

The real world parallels and analogies will just get us in trouble but its honestly quite interesting to think about, to me.
 

If something should be changed in ten years, why not just change it now?

I can think of two reasons:
1) It would be hurbis of us, today, to claim we know what we will learn, and how the world will develop, over the next decade. Our work must perforce be the best we know at the moment, not the end product of the future.

2) No matter that we know things will change, we also know that folks will only absorb and adapt to change bit by bit. The fact that there is pushback against even small change now shows that jumping to the conclusion would not be digestible. Small steps are required.

How would everyone not just be miserable under that philosophy?

It isn't like the world is chock full of contentment under current philosophy anyway.
 


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