GMforPowergamers
Legend
so in Mutants and Master Minds they do it with having the same bonus to hit and damage, but one has it from super strength and one has it from training and special timing. You can trade off some of your bonus to hit for damage... but both are limited by your power level...Building off the already stated "Batman and Superman" vs "Janitor Joe and Superman," one of my big issues is generally that it is actually really HARD to actually pull this off. That is, Batman on paper reads like a ridiculous Mary Sue: "I'm a world-class, beyond-Olympic athlete, one of the smartest men in the world, attractive, rich beyond the dreams of Avarice such that my entire superhero lifestyle can be hidden in a line item in the financial reports of my global business conglomerate. My parents were killed when I was eight which is what gave me the motivation to save others from suffering that kind of loss. Oh, and the man who raised me is a badass former British secret service agent, my adopted son is a similarly orphaned incredibly gifted gymnast and overall very sharp kid, and my main love interest is one of the world's leading catburglars and also a rich socialite with her own multimillion corporation." By comparison even Superman, the Man of Steel himself, begins to sound surprisingly restrained.
so a batman/superman at PL10 could both have +10 to hit and +10 to damage, or could have +8 to one and +12 to the other... and the bat/super trade is best (IMO) would be batman having +12 to hit and +8 special training damage, but superman has +8 to hit and +12 super strength damage