and cantrip damage scales... so where I swing my longsword twice each for 1d8+3 (so 2d8+6 15ish damage) your firebolt is now 2d10 (11) or your cantrip with a rider is 2d8+effect (9) so even then where the fighter is a little ahead on damage (as long as the caster isn't a warlock) even at will the caster is keeping up mostly...Level 5, he gets extra attack. Full casters get 3rd level spells. Ok.
cantrip scale again... 3d10 (or 3d12 death toll) or 2d8/6+ effect... or worse case 3 attacks at 1d10+cha mod compaired to 1w+str mod 3 attackslevel 11, yeah baby, Extra Attack x 2! And 6th level spells.
While that could solve the issue, what do you do when the Martials hit level cap, but the casters are still a level or two behind? Just end the game there? Haha, no capstones for you, you got 9th level spells, that's all you need?Make casters level/gain exp slower.
Solved.
But here's the interesting thing, all the stuff that "balanced" casters got removed over the years/editions.
Like I said, I wasn't even getting into the actual power of spells. Just comparing the rate the classes get interesting new abilities.and cantrip damage scales... so where I swing my longsword twice each for 1d8+3 (so 2d8+6 15ish damage) your firebolt is now 2d10 (11) or your cantrip with a rider is 2d8+effect (9) so even then where the fighter is a little ahead on damage (as long as the caster isn't a warlock) even at will the caster is keeping up mostly...
cantrip scale again... 3d10 (or 3d12 death toll) or 2d8/6+ effect... or worse case 3 attacks at 1d10+cha mod compaired to 1w+str mod 3 attacks
17th level this happens again.
justt taking firebolt (the most resisted damage even) and most fights that the wizard used 0 spell slots they will be throwing 1d10/2d10/3d10/4d10 by tier with a to hit ratio similar to the fighter or rogue... that fighter will have 1w+st with 1 attack per d of the cantrip (again scaled by tier) but need more to hit rolls so more chance to crit but more chance to miss...
giving the two the same % of hit and doing DPR lets say they both need 13s to hit (not unreasnable) so 13,14,15,16,17,18,19 are normal hits 20 is a crit. so 35% normal hit 5% crit
we will give fighter A a longsword and fighter B a greatsword.
level 1
fighter A 7 average damage 12 crit 3.05
Fighter B 10 average damage 17 crit 4.35
Wizard 5.5 average damage 11 crit 2.475
level 11
fighter A 9 average damage 14 crit (3 attacks) 3.85 per attack 11.55
Fighter B 12 average damage 19 crit (3 attacks) 5.15 per attack 15.45
Wizard 11 average damage 22 crit 4.95 per attack
so the best you can hope for in the field you excel most in is if the wizard holds back his 6th 5th 4th 3rd 2nd and 1st level slots is doing about 3x his damage... of course some wizard spells are still SoD/SoS and some just completly alter reality to your benfit... but hey at will you can slightly out damage them
Make casters level/gain exp slower.
Solved.
But here's the interesting thing, all the stuff that "balanced" casters got removed over the years/editions.
here are some chartsWhile that could solve the issue, what do you do when the Martials hit level cap, but the casters are still a level or two behind? Just end the game there? Haha, no capstones for you, you got 9th level spells, that's all you need?
Or let the martials sit around while the casters catch up to gain powers they probably don't need in the first place?
(Or I guess you could end the game the instant the Rogue hits 20th, but at that point, this isn't a better solution than E6).
Well they say the majority of games dont go that high, it would work for quite a while.While that could solve the issue, what do you do when the Martials hit level cap, but the casters are still a level or two behind? Just end the game there? Haha, no capstones for you, you got 9th level spells, that's all you need?
Or let the martials sit around while the casters catch up to gain powers they probably don't need in the first place?
(Or I guess you could end the game the instant the Rogue hits 20th, but at that point, this isn't a better solution than E6).
Oh yeah, but I mean, being a few levels higher didn't do those classes much good after awhile. I think just about every Thief had all the Thieving Abilities they cared to use at 95% at max level, so what did they have to look forward to? More Backstab multipliers?here are some charts
in general cleric and thief were the easiest to level to 20 and wizard the hardest by numbers.
in my personal experence (we kept our own xp after a while) thief or multclass X/Thief (if DMs let us just split xp) got xp per gp stolen so they would just try to do stupid things to steal stuff worth alot to level.
Fair enough. See, I was happy to see all classes advance the same way, until I realized WotC was incapable of balancing the classes against each other. Except in that one edition that we shouldn't talk about.Well they say the majority of games dont go that high, it would work for quite a while.
But it was more of a rhetorical solution, for thinking about the big picture.
Yeah it's definitely a tossup between that (which has some incredible design elements) and 4e (which is probably the system I am most mechanically well-versed with, other than DW I suppose).Understandable. If you ever take a break from DW, I couldn't suggest 13A more strongly.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.