GMforPowergamers
Legend
do you also not see the druid and warlock getting items and boons?In 5e I can imagine it happening if the fighter doesn't get any magic items, allies, or other boons from adventuring to cover access to stuff otherwise granted via magical class features - but I have never seen a high-level game without magic items. That would be weird.
thats the thing I see this all the time and it's always so odd... I put items and boons (i like having special abilities that a monster like NPC has and can teach as a boon, and I like god granted boons...or demons, or better yet demons masquradeing as gods) but I never see them go ONLY or even MOSTLY to one st of players... in general my players have similar (although not the same exact) amounts of these things... heck the only time I remember noticeable imbalance was when we had an artificer with like 4 attuned items and the other characters had 1 or 2... but again that was caster help.
no they don't... the fighter gets 2hp per level on a wizard a slightly better ac and at best a bit more damge per roundAt low levels, fighters tend to outshine wizards,
yeah... the wizard druid and cleric pick there moments, and every once in a while a fighter gets some lucky crits off...really. At mid levels, unless the dm runs the game oddly all classes tend to get their moments.
back in 3.5 I had a game with a HUGE imbalance. and taking advice from here I tried to fix it with a fun item based off a comicbook character. I made a yellow lantern ring that gave a bonus to intimidate, and the s[ell like ability of fear at will... and the amount of HD you succussed in intimidating or using the fear spell on gave the ring charges... and the ring had like half a dozen spell like abilities that could be used with charges. if anything my fear was that this might have OVER compensated but I figured why not... I even made it only works if you have 2 or more ranks in intimidate, and the weak spell theif character was the only one to have ranks in that skill... so this was good
then the necromancer who was the single most powerful character in the game convinced the spell thief/prestige class I don't remember that it was better in his hands since it was 1 DC higher AND those spell like abilities would help save the big spells... just wait for level up and he would drop ranks cross class into intimidate facepalm.
that was the firsst (but far from the last) time in years I broke DM role and said "NO!" they could NOT trade items, even though I usually leave it up to the PCs... that actually ended the campaign with an argument and us all deciding it would be better to start over.
then the necromancer who was the single most powerful character in the game convinced the spell thief/prestige class I don't remember that it was better in his hands since it was 1 DC higher AND those spell like abilities would help save the big spells... just wait for level up and he would drop ranks cross class into intimidate facepalm.
that was the firsst (but far from the last) time in years I broke DM role and said "NO!" they could NOT trade items, even though I usually leave it up to the PCs... that actually ended the campaign with an argument and us all deciding it would be better to start over.