Leatherhead
Possibly a Idiot.
Today, when looking up the monsters online for reference, I stumbled across this:
Which brought up a link to this page:
www.dndbeyond.com
Not too surprising, given that the Digital MP:MotM launches next week, but it is interesting to see how they are doing it before time.
The Guard Drake is a Draconic dog-like creature that is created by dragons in a ritual. An egg is formed by putting some meat and dragon scales in a cauldron for a few days, and the first person who feeds a freshly hatched Guard Drake is their master. It’s a relatively simple ritual that has the possibility of the PCs intervening at the last possible moment (or it could have been purposely set up for the PCs) giving them a CR 2 pet. Alternatively you could use them to beef up any dragon cults, kobold clans, or even a village that is under the protection of a Dragon. Guard Drakes can understand the Draconic language, even if they can't speak, which makes them easy to train and command.
There is an optional rule that gives the Guard Drake additional abilities granted from the color of scales used to create it, and I highly recommend using it. Not only do the Chromatic Drakes gain an appropriate resistance, they also gain at least one advanced movement option, which can alleviate some of the inherent problems of using a slow, ground-bound, melee unit without any hands in combat. It is worth noting that these optional variants are one of the primary reasons the book lists 250+ monsters inside instead of an actual number. I will be keeping a tally of all these variant stat blocks, just so I can finally answer exactly how many monsters are in this book.
At medium size, the Guard Drake makes an excellent mount for small humanoids, especially if they have a climb or swim speed, which their rider can use to get into a better position for ranged attacks. The burrowing variants are better when not ridden, as they can use their underground movement to break Line of Sight. Innate resistance allows them to walk around relatively unhindered by the typical hazards that would be found in a dragon’s lair. But otherwise, they simply act like melee brutes in combat.
The Guard Drake was not significantly changed for this book.
Which brought up a link to this page:

Legacy Content
Legacy Content Dungeons & Dragons is a game that is constantly evolving. This means that we may revisit older content in order to i...

Not too surprising, given that the Digital MP:MotM launches next week, but it is interesting to see how they are doing it before time.
Guard Drake (VGtM)
The Guard Drake is a Draconic dog-like creature that is created by dragons in a ritual. An egg is formed by putting some meat and dragon scales in a cauldron for a few days, and the first person who feeds a freshly hatched Guard Drake is their master. It’s a relatively simple ritual that has the possibility of the PCs intervening at the last possible moment (or it could have been purposely set up for the PCs) giving them a CR 2 pet. Alternatively you could use them to beef up any dragon cults, kobold clans, or even a village that is under the protection of a Dragon. Guard Drakes can understand the Draconic language, even if they can't speak, which makes them easy to train and command.
There is an optional rule that gives the Guard Drake additional abilities granted from the color of scales used to create it, and I highly recommend using it. Not only do the Chromatic Drakes gain an appropriate resistance, they also gain at least one advanced movement option, which can alleviate some of the inherent problems of using a slow, ground-bound, melee unit without any hands in combat. It is worth noting that these optional variants are one of the primary reasons the book lists 250+ monsters inside instead of an actual number. I will be keeping a tally of all these variant stat blocks, just so I can finally answer exactly how many monsters are in this book.
At medium size, the Guard Drake makes an excellent mount for small humanoids, especially if they have a climb or swim speed, which their rider can use to get into a better position for ranged attacks. The burrowing variants are better when not ridden, as they can use their underground movement to break Line of Sight. Innate resistance allows them to walk around relatively unhindered by the typical hazards that would be found in a dragon’s lair. But otherwise, they simply act like melee brutes in combat.
The Guard Drake was not significantly changed for this book.
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