D&D (2024) Pure Speculation: Eberron Adventure Revisit in 2024?

Parmandur

Book-Friend
Our of curiosity, what if multiclassing was replaced with class-neutral subclasses that get at the point of each base class (ie a MC rogue subclass)?

and/or multiclassing feats that let you grab things like a couple sneak attack dice or a single use of action surge, that you could also take as a rogue or fighter, diving deeper into their classes thing? Basically a big expansion of the feats we already have that do this, both to cover more class features and with follow-up feat options go a little beyond the surface level?
I think a Feat tree for Multivlassing would work as is, but Class agnostic archetypes would probably require a retinkering of all the Classes involved to provide compatible hooks. Thst would be awesome, though.
 

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doctorbadwolf

Heretic of The Seventh Circle
I have no objection in principle. The only difficulty I see is one of balance - since different classes get their subclass features at different times, class-neutral subclasses could be tricky to implement.
Yeah, I think it’s not too hard to work around, but the UA multiple class subclasses for Stryxhaven were a bit awkward. Would need iteration to know for sure if it would work.
I think these would be an even better idea. Again, there's a possible balance issue if this allows the Fighter to get an additional Action Surge or the Rogue extra Sneak Attack dice, but that can be checked in playtest.
For sure. I think 5e is a little more balanced than it even needs to be, but I know the feeling of balance is also very important.

My biggest worry would be those feats being effectively a feat tax for their parent class.

The best part would be, a group like mine that wants maximum customization could just use all three, and a group that doesn’t like peanut butter in their chocolate can use none.
 

doctorbadwolf

Heretic of The Seventh Circle
I think a Feat tree for Multivlassing would work as is, but Class agnostic archetypes would probably require a retinkering of all the Classes involved to provide compatible hooks. Thst would be awesome, though.
Yeah I think you could work something out with tiers and “when your class gains it’s first subclass feature, you gain the following features”, when your class gains a subclass feature after level 4, you gain these features”, etc, but playtesting would be required to see if I’m right.
 

Parmandur

Book-Friend
Yeah I think you could work something out with tiers and “when your class gains it’s first subclass feature, you gain the following features”, when your class gains a subclass feature after level 4, you gain these features”, etc, but playtesting would be required to see if I’m right.
It's definitely doable, but it would take some design work and iteration.
 

doctorbadwolf

Heretic of The Seventh Circle
It's definitely doable, but it would take some design work and iteration.
Yeah absolutely. If I wasn’t building a whole game, I might undertake it myself!

But tbh new classes are easier. I still need to finish my half dozen alternate/additional classes that help flesh out the setting I keep in mind while building.
 

Urriak Uruk

Gaming is fun, and fun is for everyone
Sorry, late to the discussion hear.

I'll be honest, my gut says "no." And the primary reason is simply that I think Keith Baker is making plenty of Eberron content on his own.

It just feels like a revisit that doesn't need to happen, as KB Presents is quite happy to keep publishing Eberron content from the mind of it's creator. I feel like the D&D Team likes to create content they haven't done before, or stretches boundaries in some way, and an Eberron revisit seems antithetical to that approach.

That said, I haven't thought about the "setting revisit" in a long time so don't know who is the best target. Probably FR, to my chagrin.
 
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Parmandur

Book-Friend
Sorry, late to the discussion hear.

I'll be honest, my gut says "no." And the primary reason is simply that I don't think Keith Baker is making plenty of Eberron content on his own.

It just feels like a revisit that doesn't need to happen, as KB Presents is quite happy to keep publishing Eberron content from the mind of it's creator. I feel like the D&D Team likes to create content they haven't done before, or stretches boundaries in some way, and an Eberron revisit seems antithetical to that approach.

That said, I haven't thought about the "setting revisit" in a long time so don't know who is the best target. Probably FR, to my chagrin.
Oke of the main reasons it occur3d to me was that the Eberron Rave options not touched in Monsters of the Multiverse actually account for over half of the remaining 5E published Rave options. Updating the Warforged, the Kalashtsr, and the 12 Drgonmarked options to fit current design paradigms seems worth a revisit, and an Adventure in a Gonazo Pulp area of Eberron would allow them to do something a little different than somewhere else without retreading Korvaire.
 

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