D&D 5E Let us "fix" Expertise!

Argyle King

Legend
This severely nerfs the Rogue class. The difference between expertise and proficiency in tier 2 goes from +3 to +1.

If it were up to me, I would rewrite most of the numbers that 5E currently uses, but that would require a new edition.

The difference from a 1d4 (2.5 average) and a 1d6 (3.5 average) is +1, so the rogue still ends up with a boosted chance of success. Also, the rogue gets a chance at a higher possible maximum.

All of that is on top of sneak attack and the variety of other things the class gets as a whole.
 

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Reviving an old thread.
My idea - thoughts? problems?

Untrained = 1d20 + Ability Mod
Trained = 1d20 + Proficiency Mod + Ability Mod
Expertise = 1d20 + Proficiency Mod + Ability Mod (minimum 10 + Ability Mod)

Replace Reliable Talent with some other class feature from some of the splatbooks.
 

jgsugden

Legend
If you want to fix something, you need to understand what is broken about it.

Let's start by providing an example where a game session or adventure was ruined by the presence of expertise, or we otherwise had a significant negative outcome. Does anyone have one? I have yet to see one. I see plenty of times when a PC is very effective due to expertise whn attempting to do something, but I have yet to see it be problematic. The ability 'busting' bounded accuracy is a feature of expertise - not a bug.
 

SteveC

Doing the best imitation of myself
Expertise is a big deal for the characters that have it, and ... I don't see that as a problem. Characters who are skill based succeeding at skill checks is, as far as I can tell, how the system is intended to work.

I generally feel that DCs are set too high, and playing a low level game now I see lots of failure that requires the DM to act to move things forward in the case of checks that are necessary to move the game forward.

Playing a character with Expertise feels like I can make a real contribution to move the game forward.
 

If you want to fix something, you need to understand what is broken about it.

Let's start by providing an example where a game session or adventure was ruined by the presence of expertise, or we otherwise had a significant negative outcome. Does anyone have one? I have yet to see one. I see plenty of times when a PC is very effective due to expertise whn attempting to do something, but I have yet to see it be problematic. The ability 'busting' bounded accuracy is a feature of expertise - not a bug.
'Busting' bounded accuracy is an issue in my games. I'm not a fan of grapple rolls heading into the mid 20's.
 

Expertise is a big deal for the characters that have it, and ... I don't see that as a problem. Characters who are skill based succeeding at skill checks is, as far as I can tell, how the system is intended to work.

I generally feel that DCs are set too high, and playing a low level game now I see lots of failure that requires the DM to act to move things forward in the case of checks that are necessary to move the game forward.

Playing a character with Expertise feels like I can make a real contribution to move the game forward.
This is not one of my concerns - my DCs are set nicely within the 10-20 range and the PCs are level 13. The only time where 20 is exceeded - is on contested rolls.
 

Stormonu

Legend
Yes. But I don't like it.
It means the rogue always rolls at least a 23 at that time for sneaking... That is way overkill in most cases.
I'd rather have something like the brabarian feature that lets you replace a roll with your strength score, but for all attributes. That makes it also quite reliable.
Meanwhile, the wizard's been casting invisiblity since 3rd level - possibly with silence on top of it.
 


Mort

Legend
Supporter
And at the same time, invisibility does not replace sneaking but enhances it.

I stand my point, reliable talent is overkill.

Has it ever actually caused a problem in one of your games? What was the problem?

Every time I've run high level games (which is rare but I just ran a session for 15th level characters this last Friday), it hasn't been the least bit overkill. The rogue had 2 situations where it mattered. The wizard, in the same session, banished a foe that could have been a BIG problem and forcecaged another one that would likely been even worse.

I suppose it could get a bit cheesy with grappling - but since you need 11+ levels of rogue to do it that's a HUGE investment for such a payoff.

So I like it as a mid-high level ability.
 

Has it ever actually caused a problem in one of your games? What was the problem?

Every time I've run high level games (which is rare but I just ran a session for 15th level characters this last Friday), it hasn't been the least bit overkill. The rogue had 2 situations where it mattered. The wizard, in the same session, banished a foe that could have been a BIG problem and forcecaged another one that would likely been even worse.

I suppose it could get a bit cheesy with grappling - but since you need 11+ levels of rogue to do it that's a HUGE investment for such a payoff.

So I like it as a mid-high level ability.

No. But I still don't like it. That is my preference. I don't mind it either. I just don't like it.
 

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