Midway Mining Expedition (PbP)

Eric Zephlaer

Gaming Aficianado
Bjorn likes the idea. He nods at Coldtree. "I never considered attempting such. I know that I can project a thought but, I do not know how effectively. It is worth a try. At worst, we back to option one, which is combat."
OOC: 88
 

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MacConnell

Creator of The Untamed Wilds
Coldtree says... attempts...
Bjorn likes... nods...
Coldtree: 30(coerce) + 36(muddle) + 127 = 193
Tehn: 45 + 24(muddle) + 107 = 176
Bjorn: 52 + 42(charm) + 88 = 182
Perhaps some form of chance plays into the effort, but the attempted suggestion seems immensely effective. The survivors demonstrate expressions of something akin to terror, as they are freed and released to run. Run they do, as hard and fast as they can. The party had nothing more to do than wait to determine the effectiveness of any results.

The following day, it appears as if the Deviard are intending to launch a significant offensive. The remaining mining crew is not sent back out. It looks as if the entire clan is arming and forming ranks. By mid morning, the entire force should reach the current location of the party. That force is too numerous and looks far too formidable for any direct approach.
Coldtree: full wellness
Harnin arrows: 17
Tunic: 52
Tehn: full wellness
Saber: 20 - 3 = 17
Tunic: 52
Bjorn: full wellness
Currency:
Standard Earnings: 360 shillings / 10 days
Shillings: 437
Harnin Bucklers: 2
Harnin Hammers: 12

Animal Parts:
Ant Pinchers: 5, (Cohesion +1)
Ant Stingers: 1, {Toxin x2}
Beetle Elytra: 5 pair (deflect 4, soak 2)
Coot Feathers: 1 set, (Cohesion +1)
Goat Beard Talisman: {Will +2}
Greenjay Feather Talisman: ??
Harvester Feather Talisman: 1, (Health +1)
Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3)
Roadrunner Feather Talisman: 2: ??

Ores:
Aluminum: 4, (Motility +2), {Shock x3}
Tin: 1, (Persona +1), {- Mind x 2}
Zinc: 7, (Health +1), {+ Body x 2}
Whitish Metal: 4, ??

Plants:
Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}
Dried Flowers: 2: ??
Mend Leaves: 3 measures, {Restore x 2}

Stone:
Bloodstone: 1, {Health +1}
Coal: 1, (heat x3)
Emberstone: 1, {Confluence +2}
Flint: 1, (Shock x2)
Heartstone: 1, {Confluence +1}
Lodestone: 9, (shock x 3)
Milkstone: 1, {Will +2}
Slate: 3, {Sound x2}
Slickstone: 4, {Frostbite x3}

Oddities:
nothing here
OOC: Each character receives 5 DP. State intentions. Provide a random roll.
 
Last edited:

Kwargrow

Gamer Extraordinaire
With a sly smile, Coldtree addresses his companions. "While the Deviard are here searching for phantoms, let's sneak around behind them and raid their village."
76
 


MacConnell

Creator of The Untamed Wilds
... Coldtree addresses...
Bjorn smiles...
It takes some time, quite a bit of time, but with the force of the Deviards searching for phantoms, the three men have little risk of being heard, even when needing to move closer. Once around the front of the Deviard encampment, it is remembered that there is a wooden palisade with some semblance of a gate. Though no guards are noted on the outside, it is likely that at least one would remain on the inside, though it is not necessary to interfere with this structure at all, if so desired.
GM: The party may attempt to enter the secured community by pushing open the gate or simply climbing down from higher elevation and jumping a short distance, to enter at any place. If anyone remains within the enclosure, the party may be noticed at any chosen entry attempt.

Coldtree: full wellness
Harnin arrows: 17
Tunic: 52
Tehn: full wellness
Saber: 20 - 3 = 17
Tunic: 52
Bjorn: full wellness
Currency:
Standard Earnings: 360 shillings / 10 days
Shillings: 437
Harnin Bucklers: 2
Harnin Hammers: 12

Animal Parts:
Ant Pinchers: 5, (Cohesion +1)
Ant Stingers: 1, {Toxin x2}
Beetle Elytra: 5 pair (deflect 4, soak 2)
Coot Feathers: 1 set, (Cohesion +1)
Goat Beard Talisman: {Will +2}
Greenjay Feather Talisman: ??
Harvester Feather Talisman: 1, (Health +1)
Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3)
Roadrunner Feather Talisman: 2: ??

Ores:
Aluminum: 4, (Motility +2), {Shock x3}
Tin: 1, (Persona +1), {- Mind x 2}
Zinc: 7, (Health +1), {+ Body x 2}
Whitish Metal: 4, ??

Plants:
Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}
Dried Flowers: 2: ??
Mend Leaves: 3 measures, {Restore x 2}

Stone:
Bloodstone: 1, {Health +1}
Coal: 1, (heat x3)
Emberstone: 1, {Confluence +2}
Flint: 1, (Shock x2)
Heartstone: 1, {Confluence +1}
Lodestone: 9, (shock x 3)
Milkstone: 1, {Will +2}
Slate: 3, {Sound x2}
Slickstone: 4, {Frostbite x3}

Oddities:
nothing here
OOC: Each character receives 5 DP. State intentions and nominal actions. Provide a random roll or reprint unused rolls.
 

Kwargrow

Gamer Extraordinaire
Always cautious, Coldtree votes to bypass the main gate and sneak in another way. He will manipulate waylines to blur his appearance to become harder to spot.
61
 

Eric Zephlaer

Gaming Aficianado
Bjorn nods in affirmation but does not verbally reply. Moving with Coldtree and Tehn, once each of them chooses a location to descend, he will move a short distance further, just to keep some space between them. Once a suitable place is decided, he will bend waylines to obscure his own image, before climbing into the encampment.
OOC: 75
 

MacConnell

Creator of The Untamed Wilds
... Coldtree votes... blur...
Bjorn nods... Moving... obscure...
Coldtree: 33(climb) + 61(d100) = 94
Tehn: 53 + 68 = 121
Bjorn: 40 + 75 = 115
Coldtree: 45 (Soullessness)
Tehn: 36 (Soullessness)
Bjorn: 31 (Blur)
Coldtree: 35(readiness) + 25(speed) + 36(clarity) + 61(d100) = 157
Tehn: 32 + 43 + 31 + 68 = 174
Bjorn: 23 + 38 + 32 + 75 = 168
Deviards: 30 + 20 + 40 + 78 = 168
Having quickly decided upon a plan, the three men move back the direction from which they had come but, this time, remaining close enough to the encampment site to keep an eye on things as much as possible, while moving. The southern rim of the encampment seems much more suitable for access than any other. From the current vantage point, two guards are seen posted outside of the central structure that is known to house the captives, a single guard is pacing just inside the main gate to the east, and another is pacing inside the hunting gate to the west. It is likely that a few more Deviards may still be within the structures, but it could not be very many.

Separated, with Coldtree on the far right and Bjorn on the far left, the three men obscure their images as is best suited to them and begin climbing down the steep facing of the small bowl-shaped depression. Though the men are difficult to see, the wary guards were able to hear their approach, due to the impossibility of not dislodging a few pebbles during the descent. Tehn was even forced to jump down a short distance because he arrived atop a small structure that is mostly cut into the face of the mountain. As he lands, a fifth Deviard, armed and armored, rushes from the entrance of that structure, ready to engage. Coldtree slips near the end of the climb, but it does not cause him any harm, only puts him out of position for a split second.

Tehn is within reach of the nearest opponent, but the outcropping of the structure currently hides this fact from the other two, who cannot see the fifth enemy. Coldtree is about equally distant, at 10 strides, from the slave guards and the main gate guard. Bjorn is about equally distant, at 10 strides, from the hunting gate guard and the slave guards.
Coldtree: full wellness
Harnin arrows: 17
Tunic: 52
Tehn: full wellness
Saber: 20 - 3 = 17
Tunic: 52
Bjorn: full wellness
Currency:
Standard Earnings: 360 shillings / 10 days
Shillings: 437
Harnin Bucklers: 2
Harnin Hammers: 12

Animal Parts:
Ant Pinchers: 5, (Cohesion +1)
Ant Stingers: 1, {Toxin x2}
Beetle Elytra: 5 pair (deflect 4, soak 2)
Coot Feathers: 1 set, (Cohesion +1)
Goat Beard Talisman: {Will +2}
Greenjay Feather Talisman: ??
Harvester Feather Talisman: 1, (Health +1)
Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3)
Roadrunner Feather Talisman: 2: ??

Ores:
Aluminum: 4, (Motility +2), {Shock x3}
Tin: 1, (Persona +1), {- Mind x 2}
Zinc: 7, (Health +1), {+ Body x 2}
Whitish Metal: 4, ??

Plants:
Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}
Dried Flowers: 2: ??
Mend Leaves: 3 measures, {Restore x 2}

Stone:
Bloodstone: 1, {Health +1}
Coal: 1, (heat x3)
Emberstone: 1, {Confluence +2}
Flint: 1, (Shock x2)
Heartstone: 1, {Confluence +1}
Lodestone: 9, (shock x 3)
Milkstone: 1, {Will +2}
Slate: 3, {Sound x2}
Slickstone: 4, {Frostbite x3}

Oddities:
nothing here
OOC: Each character receives 5 DP. State intentions. Provide 2 random rolls.
 
Last edited:

Eric Zephlaer

Gaming Aficianado
As immediately as possible, upon the realization that his presence is known, Bjorn will ready his shield and weapon as he launches into a dead run at the Hunting Gate guard, hoping to reach him before the slave guards can reach him, if they choose him as a target. Once engaged, he will augment his physical assaults with blinding flashes of light, exactly one of the same tactics the Deviard use on others.
OOC: 75, 83
 

Kwargrow

Gamer Extraordinaire
Knowing it would be foolish to try and fight alone, Coldtree will manipulate waylines to cause a stiff breeze to blow and cause a dust cloud to obscure the view of the four other guards. He will then run to find his companions and fight with them.
64, 95(+51)=146
 

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